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Seconds, milliseconds, and microseconds are all used in the physics code. Often without the variable names indicating what unit is used. This is tedious to work with because every time you work with a…
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It seems like there's already functionality for it in the engine. Seems relatively straight forward to add, could be either a hook or a function eg. `physenv.Enable()` `physenv.Disable()` `physenv.Sta…
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I just need test some physics engine libraries to use one. I think ... i don't want to implement it by myself. :)
https://github.com/DanielChappuis/reactphysics3d
https://github.com/RandyGaul/qu3e…
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### Purpose
The purpose of this issue is to update the physics engine node to publish real data obtained from the physics engine to the ROS network.
### Description
Update `__publish_kinemati…
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## Desired behavior
MuJoCo, a physics engine that is quite used in the Reinforcement Learning community is now free to use will be open sourced soon, see https://deepmind.com/blog/announcements/mujoc…
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Unreal Engine v5.4.4
VRM4U v20241007
**Describe the bug**
When importing a `VRM0` avatar, a Physics Asset is included.
But when importing a `VRM1` avatar, the Physics Asset isn't included.
On b…
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**Describe the bug**
I'm trying to get rollback + client prediction working using godot-rapier-physics, which requires manually stepping the engine.
The manual stepping itself works fine, but t…
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## Configuration
* os: Ubuntu Noble
## Links
* [Live](https://gazebosim.org/api/physics/8/usecustomengine.html)
* [Source](https://github.com/gazebosim/gz-physics/tree/gz-physics8/tutorials/09_u…
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### Roblox Username
kalrnlo
### What do you think can have quality-of-life improvements?
auto anchor
### How do you think things can be improved?
Currently items on belts that are not o…
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**Describe the Bug**
Currently, Webots relies on the CPU for physics simulations (e.g., physics engine calculations and sensor data processing), while the GPU is mainly used for graphical rendering. …