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I just need test some physics engine libraries to use one. I think ... i don't want to implement it by myself. :)
https://github.com/DanielChappuis/reactphysics3d
https://github.com/RandyGaul/qu3e…
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### Purpose
The purpose of this issue is to update the physics engine node to publish real data obtained from the physics engine to the ROS network.
### Description
Update `__publish_kinemati…
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## Configuration
* os: Ubuntu Noble
## Links
* [Live](https://gazebosim.org/api/physics/8/usecustomengine.html)
* [Source](https://github.com/gazebosim/gz-physics/tree/gz-physics8/tutorials/09_u…
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## Desired behavior
MuJoCo, a physics engine that is quite used in the Reinforcement Learning community is now free to use will be open sourced soon, see https://deepmind.com/blog/announcements/mujoc…
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at src/physics
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I was pleasantly surprised that this library has a Godot demo (actually two!). So is it possible to add better support for Godot?
Godot allows the addition of a third-party physics engine via GDExt…
scgm0 updated
3 weeks ago
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```
A simple physics engine would make it easier to make fancy animations. How
to integrate it with the scenegraph is a bit of a mystery.
CanvasNode#usePhysics, maybe.
Could start with a crap parti…
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i have an issue with UE5.2.1 , with the blocks environment , when i run the ros2 wrapper Unreal engine crashes with the following error
Assertion failed: !bPostTickComponentUpdate [File:D:\build\++…
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A module or framework to count physics related stuff.
Tusky updated
11 years ago