Closed DragonEngineer closed 1 week ago
Seems that if you disable one_way_collision on the shape, everything works. Possibly the problem is in the modify_contacts of the one_way_collision logic.
One way collision will get fixed soon by open PR, next thing to look into at this issue is move_and_slide call getting call, that might cause some instability too.
Fixed in 0.8.1. It was indeed caused by one way direction that has been reworked to be more stable.
https://github.com/user-attachments/assets/b45617c5-776c-4c1c-8927-230378b6e295
I do acknowledge that it does pass a bit into the object. Probably that can be another issue.
Describe the bug
If you have 2 or rigidbodies (godot icons thing) stacking on top of another, the bottom most rigidbody will clip into the staticbody (magenta thing)![image](https://github.com/user-attachments/assets/2d7b26f1-29ec-42ad-b9be-62ef88e00d06)
To Reproduce
Steps to reproduce the behavior:
Expected behavior The bottom most rigidbody should rest right on top of the magenta block, not partially sunk into the magenta block
Environment:
Files Factory Boxes.zip