Open JonathanKohlhas opened 2 weeks ago
Strange that this only occurs on the web. I'll give it a try see if it happens for me too.
My guess is that it's possible the godot-rust plugin doesn't register the plugin at the right time? Or something else is wrong with events/callables? I'll need to check more in depth, add more logs, etc. But it is a very weird bug indeed.
Describe the bug
All instances of Area2D fail to detect any overlaps and enter/exit events when running in Web.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Overlap should always be detected
Environment:
Example project(zip)
Example Project is without Rapier2D otherwise the zip is too big new-game-project.zip