Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
When web exporting area2d no longer collide. or body_entered and related signals no longer emit.
Add a CharacterBody2D and an Area2D, connect the Area2D body_entered signal through the editor to a piece of code. Works fine on preview, but on web export Area2D collisions no longer work.
In the sample project there is an area2d below the player, which, on collision should change the text.
When web exporting area2d no longer collide. or body_entered and related signals no longer emit.
Add a CharacterBody2D and an Area2D, connect the Area2D body_entered signal through the editor to a piece of code. Works fine on preview, but on web export Area2D collisions no longer work.
In the sample project there is an area2d below the player, which, on collision should change the text.
Environment:
Example project(zip) godottester.zip