Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
When the body_set_max_contacts_reported is called, we don't update the shapes. Recreate them so they have that flag(a bit excessive, maybe in future we can just iterate and change that flag.
When the
body_set_max_contacts_reported
is called, we don't update the shapes. Recreate them so they have that flag(a bit excessive, maybe in future we can just iterate and change that flag.