Tired of the dumb debugging of manually traversing containers and cout <<
them one by one? đĨĩ
Try this handy header-only library đ prints everything including STL containers without pain! đ¤Š
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debug(), "my variable is", your_variable;
The above code prints:
your_file.cpp:233: my variable is {1, 2, 3}
suppose your_variable is an
std::vector
[!WARNING] debug() only works in
Debug
build! It is automatically disabled inRelease
build (we do this by checking whether the NDEBUG macro is defined). Yeah, completely no outputs inRelease
build, this is by design.
This is a feature for convenience: you don't have to busy removing all the debug() sentences after debug done, simply switch to Release
build and everything debug is gone, no runtime overhead! And when you need debug simply switch back to Debug
build and everything debug() you written before is back in life.
If you mean to use debug() even in Release
build, just #define DEBUG_LEVEL 1
before including this header file to force enable debugging.
struct Student {
std::string name;
int age;
// typically we just return a tuple directly, and debug() will dump this class just like a tuple:
auto repr() const {
return std::make_tuple(name, age);
}
// alternatively, show in a format of {name: "name", age: 42}
auto repr() const {
return std::make_tuple(debug::named_member("name", name), debug::named_member("age", age));
}
// alternatively, let the macro provided by debug.hpp to generate a repr() method for you:
DEBUG_REPR(name, age);
// alternatively return a string directly:
std::string repr() const {
return "Student{name: " + name + " age: " + std::to_string(age) + "}";
}
// alternatively << to ostream directly:
void repr(std::ostream &os) const {
os << "Student{name: " << name << " age: " << age << "}";
}
};
// if adding member function is not possible, you may also define repr as free function within the same namespace as Student (thanks to C++'s ADL mechanism):
inline auto repr(Student const &stu) {
return std::make_tuple(name, age);
}
// global version for the DEBUG_REPR macro for generating repr as free function:
DEBUG_REPR_GLOBAL(Student, name, age);
// if your class was a template class while you have to define repr as free function...
DEBUG_REPR_GLOBAL_TEMPLATED(std::pair, (T1, T2), (class T1, class T2), name, age);
[!WARNING] make sure you have the
const
qualifier! otherwise debug() will refuse to invoke the repr function.[!WARNING] For MSVC users: Please turn on
/Zc:preprocessor
before you could theDEBUG_REPR
macros! This is a famous MSVC bug, not our fault.
auto s = static_cast<std::string>(debug(), "my variable is", your_variable);
// content of `s`: "your_file.cpp:233: my variable is {1, 2, 3}"
auto s = static_cast<std::string>(debug().noloc(), "my variable is", your_variable);
// content of `s`: "my variable is {1, 2, 3}"
#define DEBUG_OUTPUT(x) spdlog::info(x) // define this macro before including the header to customize where debug() output its result
#include "debug.hpp"
debug().check(some_variable) > 0;
Will trigger a 'trap' interrupt (debugbreak for MSVC and builtin_trap for GCC, configurable, see below) for the debugger to catch when some_variable > 0
is false, as well as printing human readable error message:
your_file.cpp:233: assertion failed: 3 < 0
[!TIP] See test.cpp for more usage showcases.
After debugging complete, no need to busy removing all debug() calls! Simply:
#define NDEBUG
would supress all debug() prints and assertion checks, completely no runtime overhead. For CMake or Visual Studio users, simply switch to Release
build would supress debug() prints. Since they automatically define NDEBUG
for you in Release
, RelWithDebInfo
and MinSizeRel
build types.
See https://godbolt.org/z/jYdj4T44n
TL;DR: This is a useful debugging utility the C++ programmers had all dreamed of:
repr
, e.g. std::string repr() const { ... }
to support printing your custom class![TypeName@0xdeadbeaf]
where 0xdeadbeaf is it's address.#define NDEBUG
, the whole library is disabled at compile-time, no runtime overheadHere is a list of configurable macros, define them before including this header file to take effect:
#define DEBUG_LEVEL 0
(default when defined NDEBUG) - disable debug output, completely no runtime overhead
#define DEBUG_LEVEL 1
(default when !defined NDEBUG) - enable debug output, prints everything you asked to print
#define DEBUG_STEPPING 0
(default) - no step debugging
#define DEBUG_STEPPING 1
- enable step debugging, stops whenever debug output generated, manually press ENTER to continue
#define DEBUG_STEPPING 2
- enable step debugging, like 1, but trigger a 'trap' interrupt for debugger to catch instead
#define DEBUG_SHOW_TIMESTAMP 0
- do not print timestamp
#define DEBUG_SHOW_TIMESTAMP 1
- enable printing a timestamp for each line of debug output (e.g. "09:57:32")
#define DEBUG_SHOW_TIMESTAMP 2
(default) - printing timestamp relative to program staring time rather than system real time
#define DEBUG_SHOW_THREAD_ID 0
(default) - do not print the thread id
#define DEBUG_SHOW_THREAD_ID 1
- print the current thread id
#define DEBUG_SHOW_LOCATION 1
(default) - show source location mark before each line of the debug output (e.g. "file.cpp:233")
#define DEBUG_SHOW_LOCATION 0
- do not show the location mark
#define DEBUG_OUTPUT std::cerr <<
(default) - controls where to output the debug strings (must be callable as DEBUG_OUTPUT(str))
#define DEBUG_PANIC_METHOD 0
- throws an runtime error with debug string as message when assertion failed
#define DEBUG_PANIC_METHOD 1
(default) - print the error message when assertion failed, then triggers a 'trap' interrupt, useful for debuggers to catch, if no debuggers attached, the program would terminate
#define DEBUG_PANIC_METHOD 2
- print the error message when assertion failed, and then call std::terminate
#define DEBUG_PANIC_METHOD 3
- print the error message when assertion failed, do not terminate, do not throw any exception
#define DEBUG_REPR_NAME repr
(default) - if an object x have a member function like x.repr()
or a global function repr
supporting repr(x)
, then the value of x.repr()
or repr(x)
will be printed instead for this object
#define DEBUG_RANGE_BRACE "{}"
(default) - controls format for range-like objects (supporting begin(x) and end(x)) in "{1, 2, 3, ...}"
#define DEBUG_RANGE_COMMA ", "
(default) - ditto
#define DEBUG_TUPLE_BRACE "{}"
(default) - controls format for tuple-like objects (supporting std::tuple_size
#define DEBUG_TUPLE_COMMA ", "
(default) - ditto
#define DEBUG_NAMED_MEMBER_MARK ": "
(default) - used in debug::named_member and DEBUG_REPR, e.g. '{name: "name", age: 42}'
#define DEBUG_MAGIC_ENUM magic_enum::enum_name
- enable printing enum in their name rather than value, if you have magic_enum.hpp
#define DEBUG_UNSIGNED_AS_HEXADECIMAL 0
(default) - print unsigned integers as decimal
#define DEBUG_UNSIGNED_AS_HEXADECIMAL 1
- print unsigned integers as hexadecimal
#define DEBUG_UNSIGNED_AS_HEXADECIMAL 2
- print unsigned integers as full-width hexadecimal
#define DEBUG_HEXADECIMAL_UPPERCASE 0
(default) - print hexadecimal values in lowercase (a-f)
#define DEBUG_HEXADECIMAL_UPPERCASE 1
- print hexadecimal values in uppercase (A-F)
#define DEBUG_SUPRESS_NON_ASCII 0
(default) - consider non-ascii characters in std::string as printable (e.g. UTF-8 encoded Chinese characters)
#define DEBUG_SUPRESS_NON_ASCII 1
- consider non-ascii characters in std::string as not printable (print them in e.g. '\xfe' instead)
#define DEBUG_SHOW_SOURCE_CODE_LINE 1
- enable debug output with detailed source code level information (requires readable source file path)
#define DEBUG_NULLOPT_STRING "nullopt"
(default) - controls how to print optional-like objects (supporting *x and (bool)x) when it is nullopt
#define DEBUG_NULLPTR_STRING "nullptr"
(default) - controls how to print pointer-like objects (supporting static_cast<void const volatile *>(x.get())) when it is nullptr
#define DEBUG_SMART_POINTER_MODE 1
(default) - print smart pointer as raw pointer address (e.g. 0xdeadbeaf)
#define DEBUG_SMART_POINTER_MODE 2
- print smart pointer as content value unless nullptr (e.g. 42)
#define DEBUG_SMART_POINTER_MODE 3
- print smart pointer as both content value and raw pointer address (e.g. 42@0xdeadbeaf)
#define DEBUG_NAMESPACE_BEGIN
(default) - expose debug in the global namespace
#define DEBUG_NAMESPACE_END
(default) - ditto
#define DEBUG_NAMESPACE_BEGIN namespace mydebugger {
- expose debug in the the namespace mydebugger
, and use it like mydebugger::debug()
#define DEBUG_NAMESPACE_END }
- ditto
#define DEBUG_CLASS_NAME debug
(default) - the default name for the debug class is debug()
, you may define your custom name here
What's your opinion for this handy printing utility? Any suggestions or feature request would be welcome in the GitHub issues!