mtklogo is a Command Line Interface with a thin reusable library which lets you hack an MTK "LOGO" image. The main (and probably only) use case is replacing your vendor logo with a custom one when your MTK-based phone boots!
This program is able to unpack, and subsequently repack all logo images (including the big logo, the phone charging animation, etc. provided you can tell - or guess - the dimension of these images).
WARNING: replacing the vendor's logo image may break your device.
Do backups before proceeding.
I can't be responsible for any damage caused to your device, use this material at your own risk.
Just for fun, to replace my phone's boot logo and to explore coding in Rust. And by the way the other tools I found to do this sort of thing did not work for my phone, because it has a different image format.
This tool does not change anything on your Android device.
It just lets you grab PNG images from a logo binary image that you had previously extracted, and then rebuild another logo binary image with a different set of PNG images.
You have to extract and flash again your logo.bin
partition for the changes to take effect.
There are many ways to achieve this:
logo.bin
partition./dev/...
blocks...Type mtklogo help
to list all commands.
Type mtklogo help <command>
to get help for a specific command.
logo.bin
image corresponding to your device.mtklogo unpack
command to extract logos to some directory.
This gives you a set of files with a naming convention. Extracted logos
have the ".png" extension. Non-extracted logos have the ".z" extension.
The file name indicates the index and the encoding of the logo.
For example, you want to replace only the big boot logo on a recent phone:
mkdir /tmp/my-logos
mtklogo unpack logo.bin -o /tmp/my-logos --mode BgraBig --slots 0
gimp /tmp/my-logos/logo_000_bgrabe.png # do your changes to the image.
mtklogo repack
command to rebuild a modified logo.bin
logo image from
the set of logos which were extracted. Basically you pass logos_*
as the list of files to rebuild.
mtklogo repack -o mylogo.bin /tmp/my-logos/logo_*
my-logo.bin
.WARNING: It's tempting to replace poor, and incidentally lightweight, vendor's logo with heavy colorful ones. For instance, my phones have an 8MB partition for the logo image, so they can cope with one big boot logo. You must make sure that the repacked logo.bin size does not exceed the logo partition size.
unpack
commandunpack
reads a logo binary image, then attempts to extract all images as .png
files.
The MTK logo binary image does not contain any information about the images themselves: you don't know
their dimensions, or their image format. The only information one surely knows is their length in bytes.
We need a configuration file, which gives a list of possible dimensions as width (w
) and length(l
), for a color_model
(how colors are encoded, how many bytes do we need to represent a single pixel).
This configuration file is loaded from the following location (in this order):
mtklogo unpack -c /path/to/my/configuration.yaml
~/.config/mtklogo.yaml
$(dirname $(which mtklogo))/mtklogo.yaml
/etc/mtklogo.yaml
The default configuration gives a list of common dimensions for "big" logos, assuming the images are encoded in 16 bits rgb. It contains two example profiles that you can adapt to your own device. Feel free to edit that configuration file.
Unpack examples:
Extracting all logos to current directory:
mtklogo unpack logo.bin
Extracting all logos to /tmp/logos
, assuming 32 bits Bgra, big endian, images:
mtklogo unpack logo.bin -o /tmp/logos/ --mode bgrabe
Extracting only first two logos to /tmp/logos
, using a specified custom profile:
mtklogo unpack logo.bin -o /tmp/logos/ --profile thl5000 --slots 0,1
repack
commandrepack
does the opposite of unpack
it takes a set of files and creates a logo image from them.
The set of files must obey the naming convention used by "unpack", which is the following one:
logo_000_bgrabe.png
^ ^ ^ ^__ ".z" or ".png"
| | |_________ image encoding
| |_____________ logo index (3 digits)
|__________________ always starts with "logo_"
".png" files are first encoded to device-specific format, then zipped. ".z" files are taken as-is.
Edge case: the 'repack' command just takes the logo images in the order specified by the logo index. It won't complain if there is a missing, or duplicate index.
Repack example:
Repacks all logos extracted into /tmp/logos as mylogo.bin:
mtklogo repack -o mylogo.bin /tmp/logos/logo_*
explore
commandexplore
is useful when you don't know the dimension and the encoding of your images.
It will do something a bit overkill: try to export all images in every supported encoding!
You can then quickly with an image viewer which format is best.
By trial and errors, you will be able to narrow the dimension and color mode of all images, and then create your own profile in the configuration file.
This command requires you to provide an expected "width". You're probably able to guess this width for the big boot logo which is most of the time (if not all) a fullscreen image at slot 0; just use the maximum screen width of your phone, you just have to look at your phone specification's sheet.
Example: extracts boot logo of a thl5000 phone to /tmp, knowing this device has a 1080 x 1920 screen:
mtklogo explore thl5000.bin --slots 0 --width 1080 -o /tmp
Now try viewing all /tmp/explore_logo_000_xxx.png files. The "best" image will tell you what is this device image encoding (spoiler: it's rgba565 little endian).
guess
does a (not so) trivial computation : given a size of N bytes, what can be the image dimension
in the different image formats?
Warning: there may be more solutions than you imagine. If you're nasty and try this command with a high prime number, it might never return!
Example: if you're not confident that 3194880 = 1024 height 780 width 4 bytes_per_pixel (because it's RGBA), you can see other (unlikely) solutions:
mtklogo guess --size 3194880
... snip
if 4 bytes per pixel (modes: [Rgba(Big), Rgba(Little), Bgra(Big), Bgra(Little)]), 3194880 bytes is 798720 pixels and has following divisors: 2^12 * 3 * 5 * 13.
... snip
It could be 1024 x 780 ... 798720 = (2^10) * 780
It could be 3072 x 260 ... 798720 = (2^10 * 3) * 260
It could be 15360 x 52 ... 798720 = (2^10 * 3 * 5) * 52
It could be 199680 x 4 ... 798720 = (2^10 * 3 * 5 * 13) * 4
... snip
This is the easiest way to build and run the tool.
This is built using rust 1.31.1. Once you've the rust and cargo tool chain, just install it:
# install it using cargo
cd cli
cargo install --path .
# copy the sample configuration to your home directory
cp resources/bin/mtklogo.yaml ~/.config
It was tested on Debian Buster and Windows 10 and it probably works on any other Rust-enabled system.
Disclaimer: I'm by no mean an Android expert, I'm just giving example instructions to compile on a Debian-based system, targetting an arm64-based Android system. If your configuration is different, you will have to do your own research.
You will need tools from the Android NDK because this program includes some C code (miniz) as a dependency, which needs to be rebuilt. Oh, and by the way you hopefully already have Python... gosh what a language mess...
# get and install the NDK toolchain for arm64 into /opt/android/ndk/arm64
curl -O https://dl.google.com/android/repository/android-ndk-r17c-linux-x86_64.zip
unzip android-ndk-r17c-linux-x86_64.zip
mv android-ndk-r17c /opt/android
/opt/android/android-ndk-r17c/build/tools/make_standalone_toolchain.py \
--arch arm64 --install-dir /opt/android/ndk/arm64
Then add the Rust toolchain for the target architecture.
rustup target add aarch64-linux-android
Add the following to ~/.cargo/config
:
[target.aarch64-linux-android]
linker = "aarch64-linux-android-gcc"
Then build, making sure to have the arm64 compiler toolchain in your PATH:
NDK=/opt/android/ndk/arm64
export PATH=$NDK/bin:$PATH
cargo build --release --target=aarch64-linux-android
# optional : make a smaller binary (removes symbols)
$NDK/aarch64-linux-android/bin/strip target/aarch64-linux-android/release/mtklogo
Time to test!
# let's push the binary
adb push target/aarch64-linux-android/release/mtklogo \
resources/bin/mtklogo.yaml /data/local
# let's do something with it on Android
adb shell
su # become root
cd /data/local
# get the logo image of this phone.
cat /dev/block/platform/mtk-msdc.0/11230000.msdc0/by-name/logo >logo.bin
# unpack all images.
./mtklogo unpack logo.bin --profile lenovo_p1ma40
# download some image - anything returned by an image search "720 x 1280 in png format" is OK.
curl -O http://www.qiura.net/web/wallpapers/sorey-tales-of-zestiria-the-x/720x1280.png
# replace the logo 0 with that image we downloaded.
cat 720x1280.png > logo_000_bgrabe.png
# repack the logo binary
./mtklogo repack --output mylogo.bin logo_*
# *do* check that repacked file is smaller than original logo !
du -h logo.bin mylogo.bin
# now let's "flash" the new logo image, the quick way.
# reminder: it's just a test, I don't recommend in any way to do this!
cat mylogo.bin > /dev/block/platform/mtk-msdc.0/11230000.msdc0/by-name/logo
# you can now reboot the phone et voila!
Things which need to be improved:
This program is personal work and I have few time to do support, so it probably won't be actively maintained. Please do note I will be of no help for guidance with specific devices, android advices for rooting, flashing, etc.
Feel free to open issues, fork it, or submit merge requests.
This project is licensed under either of
at your option.