Closed efadfa3 closed 1 week ago
Should be because they are under Hindrances. The importer doesn't look for Armor:
or Weapons:
but for Gear:
as this is how it is structured in standard stat blocks. You'll need to manually edit the stat block to fit a standard stat block. In other words: The module is intended to be used with print media, Savaged.us is not a print media and structures things differently. For example I would also remove the line with current load. That's why there was a Savaged.us importer but I think it has been abandoned.
You'll likely experience other issues as well but that has to do with the way item sheets changed since the last update of the NPC Importer. It will need some work to accommodate those changes but don't keep your hopes up that those will be fixed soon. I know him a bit and can assure you that it is not by choice. That said, the importer generally still works fine, it just always requires a bit of work and knowledge about how the system handles things. I recently imported the lot of All for One and the NPC importer still saved me quite a bit of time. The best advice I can give atm is: Import stats and set up powers, weapons, armor and gear yourself.
^this is the stat block I exported from savaged.us. I tried to put it into foundry, but "Armor" and "Weapons" keep being listed in Hindrances like this:
I tried to add or remove custom names like KSG instead the Street Sweeper and the entire Bandana, removing descriptions of hindrances and trying to keep everything as vanilla as possible, moving Armor and Weapons to be AFTER Gear or just straight up inside it - nothing appears in Gear. Just Backpack. Everything else is in Hindrances (in the original stat block) or just straight up gone (after I moved stuff into Gear, for example).
I did do the insecure origins thing, to no avail. I checked "Character" in the thing. I'm out of ideas.