Digital Audio Workstation
Kauderwälsch
There are some terms/abbreviations used in the code, here the list:
Const |
Meaning |
Description |
Reason |
$ |
css |
Component styles |
reserved, DI* planned |
$d |
data |
Component data |
reserved, DI* planned |
$e |
event |
Component event |
reserved, elsewhere placed should throw |
* Dependency Injection
🎼Quickstart
Assuming you have Node.js installed...
npm i && npm run dev
🥁 localhost:3000
Table of contents
Vision
Free & open-source
This platform will be free to use for everyone, and it will be open-source. Of course we'd like to offer you additional services that could come with a price tag, but the core of the platform will always be free.
Compose, arrange, record, mix & master
Yeah. It's a DAW, right?
Intuitive & AI supported workflow
The platform will help you while you're working on your project. E.g. you can turn on rules that will warn you if you are out of tune, or transpose your music to a different key. You can also tune the instruments to Verdi's A4 (432Hz) with one simple click if you like to.
There will be tons of free samples, grouped by tons of genres, there will be live workshops while you're creating your next hit. You can also collaborate with other musicians, share events and much more.
Vision: eLearning
Audio-Engineer
You will learn how to master the art of mixing, there will be many chapters with different topics, like: Harmonic EQ'ing, Psycho Acoustic, New York Compression, Cambridge HPF, etc.
Did you know? The SM57 & SM58 live microphones mainly used for vocals on live concerts sound great to record an electical guitar! The SM57 will give you a more direct sound, the SM58 sounds more airy instead.
Learn to play an instrument
You will learn how to play an instrument, the better you become the more influence in the online community you will learn build & maintain. You will learn about existing playing styles, and there will be exercises like online games to play with other musicians.
(Game-) Sound Design
You will learn how to compose sound to movies/game and how to create sound from scratch. This includes Foley and orchestration, how to design emotion for the listener and plan your project like a pro.
Did you know? If you press E
& F
on your piano in all octaves fast and furious, you can see Tom haunting Jerry. If you play them upwards (EF EF EF EF) it will increase the tension, vice verca Tom has already resigned catching that Meow!
🎼Contribution
/**
* You like coding?
* You are a musician</>
* You like music
*/
export default function Collabo() {
return EMotion.Perfect;
}
We're @here 🙋♂️ and @there
🎼Screenshots
Design will be applied soon, this is just a raw sketch!
🎼Changelog
🍂 October 2023
October, 25th
**Nice Gold Knob**
(Design by *ykadosh*)
November, 17th
- Auth Account create/edit/delete/login/logout
- OAuth2 Google/Facebook/Apple/Mail/Github/Notion/Phone/etc.
2024
January, 22th
- License MIT license added, feel free to add some credits to 'artiphishle' Github account or Instagram account with the same name. It's also very appreciated if you decide to become a collaborator in the main repo instead of forking (unless there is a good reason obviously). Thanks!
October, 24th
- Arranger Track selection (active track)
- Arranger Toggle note events
October, 22th
- Mixer Route tracks to channels
October, 19th
- Theme Start to setup customized theming & added PrimeReact
- Pfui Menu/ContextMenu one4all menu. Bind a Menu/Contextmenu to a target area
October, 14th
- Mixer FFT Analyzers for all tracks
- Cypress Component & E2E tests (removed Jest)
October, 13th
- Progression Show famous chord progressions by tonic (try to change clef on top)
- E2E Testing using Cypress, also integrated into CI pipeline & first test for DnD useSortable tracks (Arranger)
October, 12th
- Arranger Players & Sampler can play Tone.Sequence
- Samples added new sample library
October, 7th
Parts of Sequences playable in Players
and Sampler
Free Samples updated to the public domain
October, 5th
- Github Workflow lint, test & build on 'main' push & PR (matrix strategy)
October, 4th
- Arranger Quantization grid & playing sequences
- SWR 'Selector' to handle unserializable data
🍃 September 2023
September, 29th
- Portals The instruments are loaded at the same location via
usePortal
hook
- Refactoring of the whole project (more soon, project 2 months young)
- Navbar Redesign redesign & new: update measureCount & quantization
- Sampler playable open the instrument via the 'routing' input field in the mixer
- Arranger & Mixer auto-resize throttled update on window resize
- Browser Media browser tab, ready to be filled with provided free samples
September, 23th
- BPM Detection works, audio tracks are automatically analyzed
- MIDI Device support for Chrome, more to follow (Tab 'Settings')
September, 20th
- Add/remove notes in MIDI tracks
September, 15th
- Mixer Volume meter, ready to add inserts/sends
- SWR Instruments are now loaded with ProjectContext
September, 13th
- Store project settings using SWR
- Arranger playback (drums)
☀️ August 2023
August, 24th
- Jest Setup using Rust compiler
- Locator & Transport playable sound
- Basic Pitch AI to analyse audio files to generate:
- Generate song sheets using ABC.js
August, 22th
- Arranger DnD tracks
- Locator visualize transport position
- MultiLanguage
🇨🇭
🇩🇪
🏴
🇫🇷
🇮🇹
August, 9th
- Basic Synths & FX using Tone.js
- Transport (playback, bpm).
- Chord Progression generated by tonic & roman letter input
- AudioKeys use your keyboard as a MIDI device
- Verdi's A a hook to tune ♩A4 of instruments to 432hz
- PFUI Pretty Futuristic UI