Damage on characters is currently controlled via a central damage field in the section with ability scores. This works OK for most use cases due to class-based damage, but weapons with tags that affect the damage in varying ways (+1 damage, piercing 1, etc.) aren't currently supported.
Acceptance Criteria
[ ] Implement a method to roll damage from weapons directly
[ ] Add a way to quickly toggle whether or not a given item is equipped, similar to how spell preparation currently works.
In GitLab by @Asacolips on Oct 4, 2022, 17:40
Summary
Damage on characters is currently controlled via a central damage field in the section with ability scores. This works OK for most use cases due to class-based damage, but weapons with tags that affect the damage in varying ways (+1 damage, piercing 1, etc.) aren't currently supported.
Acceptance Criteria