Plugincollider is a generic (multiplatform/plugin format) wrapper that allows using a SuperCollider server inside a VST3 or AU plugin. The embedded server may be controlled over OSC as usual.
Now support Linux, macOS and Windows.
An external installation of Supercollider is required to run the interpreted code. For now Plugincollider only acts as a server; consider this as a scsynth replacement. The classic Supercollider UI is still used to send "synths/code" the the server that is running inside the plugin.
Plugincollider is based on AU version of https://github.com/supercollider/SuperColliderAU
Be sure to install Supercollider and JUCE dependencies; dont forget sndfile. Then clone recursivly the repository and build Plugincollider like a normal cmake project :
git clone --recursive https://github.com/asb2m10/Plugincollider
cd Plugincollider
mkdir build
cd build
cmake .. # add `-G Xcode` if you want to use Xcode
make
In order to test the plugin, with sclang execute this code (replace port 8898 where the server port is actually running):
o = ServerOptions.new;
s = Server.remote(\Plugincollider, NetAddr("127.0.0.1", 8898), o);
{ [SinOsc.ar(439, 0, 0.2), SinOsc.ar(444, 0, 0.2)] }.play(s);