Aseprite API
This is the scripting API for Aseprite. Since Aseprite v1.2.10 you
will be able to create scripts with Lua.
You can find some examples
for this API or some tests.
Where to start
Generally you will want to write a script to solve a problem or to do
a little experiment, so you have six options to approach your idea:
- Transform the active sprite: In this case
app.sprite will give you access
to the current sprite (it's
nil
if there is no active sprite,
e.g. we are in the Home
tab).
- Generate a new sprite : Here the
Sprite() function creates a new
sprite and sets it as the active one. From there you can modify the
Sprite object as you want.
- Open one or several existent files: You can use
app.open to load a sprite from the disk and
then modify it.
- Save the modified sprite: After you have done some modifications
to a sprite, you might want to save the result directly to the
disk, Sprite:saveCopyAs() function is a
good option to export the modified sprite.
- Show a dialog to the user: The Dialog object
gives you the possibility to show controls to the user to enter values.
- Add new options to any menu: In this case you'll need to create a
plugin with a script.
API Changes
API changes between versions.
Reference
Globals namespaces
Constants
Classes/objects
Lua libraries