I've used the iPad Air 4 simulator, and I'm getting a nil deref in Artwork.swift after the app finishes launching. Not sure if that's normal? I've recoreded the time until the loading spinner becomes first visible, I hope that counts as the app fully loading.
Times are averaged from a handful of runs, with the first clean build removed because I'd booted the simulator for the first time, which takes apparently a couple of extra seconds.
I've also updated the icons in the Xcode 12 group.
I've used the iPad Air 4 simulator, and I'm getting a nil deref in Artwork.swift after the app finishes launching. Not sure if that's normal? I've recoreded the time until the loading spinner becomes first visible, I hope that counts as the app fully loading.
Times are averaged from a handful of runs, with the first clean build removed because I'd booted the simulator for the first time, which takes apparently a couple of extra seconds.
I've also updated the icons in the Xcode 12 group.