ashfurrow / xcode-hardware-performance

Results from running Xcode on a non-trivial open source project using various Macs
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Add MacBook Pro 16" with Xcode 12.2 #137

Closed jlnr closed 3 years ago

jlnr commented 3 years ago

I've used the iPad Air 4 simulator, and I'm getting a nil deref in Artwork.swift after the app finishes launching. Not sure if that's normal? I've recoreded the time until the loading spinner becomes first visible, I hope that counts as the app fully loading.

Times are averaged from a handful of runs, with the first clean build removed because I'd booted the simulator for the first time, which takes apparently a couple of extra seconds.

I've also updated the icons in the Xcode 12 group.