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ashleynewson
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openra-map-generator
Experimental random map generation for OpenRA
MIT License
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Spawn and mine spacing sometimes too tight
#14
ashleynewson
opened
3 weeks ago
0
Playtest
#13
ashleynewson
opened
4 weeks ago
0
Reserve paths before adding forests or semi-decorative debris
#12
ashleynewson
closed
1 week ago
2
Improve ore and mine placement
#11
ashleynewson
opened
1 month ago
2
Support additional tilesets
#10
ashleynewson
opened
1 month ago
0
Support rivers
#9
ashleynewson
opened
1 month ago
0
Support bridges
#8
ashleynewson
opened
1 month ago
0
Support water cliffs
#7
ashleynewson
opened
1 month ago
0
Use async to provide ongoing progress updates
#6
ashleynewson
closed
1 month ago
0
Allow enforcing a minimum cliff gap
#5
ashleynewson
opened
1 month ago
0
Allow reserving an outer circle for difficult rotations
#4
ashleynewson
closed
1 month ago
0
Coastline template pathing may be imprecise
#3
ashleynewson
opened
1 month ago
1
Support roads
#2
ashleynewson
opened
1 month ago
1
High-deviation coastlines leaving land/water tile errors
#1
ashleynewson
closed
1 month ago
0