ashoulson / RailgunNet

A Client/Server Network State-Synchronization Layer for Games
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State sync dependencies or Safe Entity Pointers #15

Open ashoulson opened 8 years ago

ashoulson commented 8 years ago

Handling for entities to refer to other entities. If the other entity hasn't been received yet, add a callback registration system to be notified when it has.

Note: For entity arrival callbacks, handle entity removal (I.e. The entity never arrived before it was called to remove, so kill the pending callback)

ashoulson commented 8 years ago

Entity events already do this. Could investigate for other containers.