ashoulson / RailgunNet

A Client/Server Network State-Synchronization Layer for Games
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RailgunNet: A Client/Server Network State-Synchronization Layer for Games

Alexander Shoulson, Ph.D. - http://ashoulson.com

Example 1   Example 2   Example 3


Based loosely on the Quake 3 and Valve/Source networking models.


Supported Networking Tasks:

Wishlist:

Not Supported:

Primary Design Features of Railgun:

Caveats: