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ashoulson
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RailgunNet
A Client/Server Network State-Synchronization Layer for Games
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Global Event Update
#5
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ashoulson
closed
8 years ago
ashoulson
commented
8 years ago
Remove unreliable global events
Add C2S reliable global events and refactor to common peer code
When packing a server packet:
Pack a minimum number of reliable events
Fill with entities
Fill with remaining reliable events if possible
When packing a client packet:
Pack commands (fixed number)
Pack a minimum number of reliable events
Fill with view updates
Fill with remaining reliable events if possible