A (meta) build system with multiple front (D, Python, Ruby, Javascript, Lua) and backends (make, ninja, tup, custom).
Detailed API documentation can be found here.
Do we really need another build system? Yes.
On the frontend side, take CMake. CMake is pretty awesome. CMake's language, on the other hand, is awful. Many other build systems use their own proprietary languages that you have to learn to be able to use them. I think that using a good tried-and-true general purpose programming language is better, with an API that is declarative as much as possible.
On the backend, it irks me that wanting to use tup means tying myself to it. Wouldn't it be nice to describe the build in my language of choice and be able to choose between tup and ninja as an afterthought?
I also wanted something that makes it easy to integrate different languages together. Mixing D and C/C++ is usually a bit painful, for instance. In the future it may include support for other statically compiled languages. PRs welcome!
reggae is really a flexible DAG describing API that happens to be good at building software.
--export
option generates a build system that works in the root of your project without
having to install reggae on the target systemNot all features are available for all backends. Executable D code commands (as opposed to shell commands) are only supported by the binary backend, and due to tup's nature dub support and a few other features are not available. When using the tup backend, simple is better.
The recommended backend is ninja. If writing build descriptions in D, the binary backend is also recommended.
Pick a language to write your description in and place a file called
reggaefile.{d,py,rb,js,lua}
at the root of your project.
In one of the scripting languages, a global variable with the type
reggae.Build
must exist with any name. Also, the relevant
language-specific package can be installed using pip, gem, npm or
luarocks to install the reggae package (reggae-js for npm). This is
not required; the reggae binary includes the API for all scripting
languages.
In D, a function called reggaeBuild
must exist that returns a
Build
object. Normally this function isn't written by hand but by
using the build template mixin.
From the the build directory, run reggae [-b <ninja|make|tup|binary>] /path/to/your/project
. You can now build your project using the
appropriate command (ninja, make, tup, or ./build respectively).
The API is documented elsewhere and the best examples can be found in the feature tests. To build a simple hello app in C/C++ with a build description in Python:
from reggae import *
app = executable(name="hello", src_dirs=["."], compiler_flags="-g -O0")
b = Build(app)
Or in D:
import reggae;
alias app = executable!(ExeName("hello"), Sources!(["."]), Flags("-g -O"));
mixin build!app;
This shows how to use the executable
high-level convenience rule. For custom behaviour
the low-level primitives can be used. In D:
import reggae;
enum mainObj = Target("main.o", "gcc -I$project/src -c $in -o $out", Target("src/main.c"));
enum mathsObj = Target("maths.o", "gcc -c $in -o $out", Target("src/maths.c"));
enum app = Target("myapp", "gcc -o $out $in", [mainObj, mathsObj]);
mixin build!(app);
Or in Python:
from reggae import *
main_obj = Target("main.o", "gcc -I$project/src -c $in -o $out", Target("src/main.c"))
maths_obj = Target("maths.o", "gcc -c $in -o $out", Target("src/maths.c"))
app = Target("myapp", "gcc -o $out $in", [mainObj, mathsObj])
bld = Build(app)
These wouldn't usually be used for compiling as above, since the high-level rules take care of that.
The easiest dub integration is to run reggae with a directory
containing a dub project as parameter. That will create a build system
with a default target that would do the same as "dub build" but probably
faster. An optional ut
target corresponds to the unittest executable of
"dub test". For example:
# one-time setup (assuming the current working dir is a dub project,
# i.e., contains a dub.{sdl,json} file):
mkdir build
cd build
reggae ..
# equivalent to "dub build":
ninja
# equivalent to "dub test -- <args>":
ninja ut && ./ut <args>
# build both default and unittest targets in parallel:
ninja default ut
For advanced use cases, reggae provides an API to use dub build information
in a reggaefile.d
build description file. A simple example for building
production and unittest binaries concurrently is this:
import reggae;
alias main = dubBuild!(CompilerFlags("-g -debug"));
alias ut = dubBuild!(Configuration("unittest"));
mixin build!(main, ut);
Build written in one of the scripting languages currently:
reggaefile.py
),
but not any other files that were imported/requiredThese limitations are solely due to the features not having been implemented yet.
To build reggae, you will need a D compiler. The dmd reference
compiler is recommended. Reggae can build itself. To bootstrap,
either use dub (dub build) or the
included bootstrap script. Call it without arguments
for make
or with one to choose another backend, such as
ninja
. This will create a reggae
binary in a bin
directory then
call itself to generate the "real" build system with the requested
backend. The reggae-enabled build includes a unit test binary.