Protoculture is a slightly opinionated set of ECMAScript practices backed by an applications framework. It sits between your bundler, chosen libraries, process managers and platforms acting as a guide to organize your abstractions. Everything protoculture does aims to help structure your TypeScript/ES codebase, reducing cognitive overhead and making it easier for multiple people to work together.
The best way to understand how Protoculture works is to think about its main pillars:
The slight opinionation of Protoculture comes from:
await
& the standard Promise APIsWe all know about JavaScript framework fatigue.
Cynicism over JavaScript is a super hip joke; but we mustn't let this prevent us from growing. Protoculture enters the slightly empty space of guidance for ECMAScript applications. Protoculture itself only offers application structure and is intended to be universal.
Really though, the evolution of the JavaScript ecosystem has been because of all the yet anothers. Everything inside of protoculture has been distilled out of real production needs. I invite you to try it out and report any feedback or issues in a ticket!
The layering Protoculture provides has similar if not identical siblings in other languages and runtimes, its big advantage is in how everything is tied together. In that sense, protoculture is not a full framework, but an applications framework.
While Protoculture is authored in TypeScript, you can definitely use it from regular ES as well.
Bundles represent a like-static pre-execution phase. The module that contains your Bundle is often also your entrypoint script, instantiating the Bundle and calling its run
method. Protoculture includes inversify for inversion of control, Bundles
initialize this system and act as the top of the dependency graph.
The other role of the Bundle
is to act as a language-level root for an entire module graph. Regardless of what bundler you choose to use, protoculture Bundles
are where everything begins!
Because bundles are the first thing run in a protoculture application, the bundle module automatically includes popular polyfills/ponyfills.
You configure your bundle by assigning it ServiceProvider
types to use.
Platforms represent the environment running your protoculture application. Over time protoculture gains common abstractions that are necessary across different platforms. Platform specific implementations of these abstractions are made available where possible via the dependency injection system.
Most of the time you'll use a provided platform but if you ever create your own, Platforms are also free to do any kind of bootstrap you need and should be used to help make your app universal/isomorphic.
The quickest way to explain a Layer is to say that it's one of several directories you use to group your source code.
Having said that, Layers are one of the most important concepts to appreciate as they represent a horizontal strip of functionality.
Each layer has a ServiceProvider
which can be referenced by one or more Bundles. ServiceProviders are responsible for telling the dependency injection system about new configuration and functionality.
If you've used Laravel, you'll be right at home.
If the philosophy of layers seems too unfamiliar, just start by creating your application under a single layer. Over time as you think of features and concepts that can act independently of each other, move them into their own layers.
This will get you thinking about the abstractions required to allow that layer to be switched on or off independently of other Layers
. In this way, Layers and ServiceProviders
can be an effective mechanism for powering feature flags.
Eventually, you may even find that some layers can be moved into their own packages! This is especially helpful as you discover layers that depend on each other. NPM packages allow you to express those dependencies using semver.
Bundles
, create a single Bundle
that contains the desired Layers.Apps
are the simplest level of encapsulation to think about that protoculture offers. If you were making a console application, you
would treat the entrypoint in the App
class as your main
. What's unique about Apps
in protoculture is that you can have several of them. Apps
are also useful when working in the browser as you can have multiple Bundles
that wish to reuse an arbitrary combination of apps!
Remember, Protoculture is asynchronous and supports running multiple apps at once! If a Protoculture bundle detects that it
contains any asynchronous apps, it will automatically set up a heartbeat. This is handy for when you have
long running processes or are using a library that opens up sockets. When all applications are done executing, Protoculture
will give every app a chance to do cleanup.
Protoculture is created by Alexander Trauzzi and is available under the Apache 2.0 license.
With all the attention pure functional languages like Elm, Clojure, Haskell, Dart, Scala and Go are getting, this is a good question to ask.
My rationale for preferring TypeScript usually goes like this:
The language designer behind TypeScript Anders Hejlsberg is responsible for some of the most pervasive programming languages over several decades and has likely influenced many more.
If you take all these reasons - and I probably missed some - TypeScript positions itself in every sweet-spot while still being able to chart its own course, making very few if any compromises along the way.
If you look at the history of this package for versions 1.0.15
and before, it probably will look quite different.
The original idea for protoculture was that it would bundle conventions for TypeScript, React, Redux applications.
The spirit of the library remains the same, however I've changed things quite a fair bit after learning even more about the ES ecosystem. Particularly as it pertains to the various platforms it finds itself on.
The only answer you're probably looking for this far down is: Macross.