disclaimer: the README is either up to date, partially obsoleted, or sometimes (but not very often) ahead of implementation. Do not trust it too much.
Android lacks commonly used audio plugin format. On Windows and other desktops, VSTs are popular. On Mac and iOS (including iPadOS) there is AudioUnit. On Linux LV2 is used, as well as VST2 (or compatibility) and VST3.
There is no such thing in Android. Audio Plugins For Android (AAP) is to fill this gap.
What AAP aims is to become like an inclusive standard for audio plugin, adopted to Android applications ecosystem. The license is permissive (MIT). It is designed to be pluggable from other specific audio plugin formats like VST3, LV2, CLAP, and so on, as long as their features are supported in AAP. They are not designed to work on Android, so we need another one like AudioUnit v3 on iOS.
On the other hand, it is designed so that multi-format audio plugin SDKs can support it. We have JUCE integration support. ported some LV2 plugins that use DPF, and probably more in the future. Historically, AAP was first designed to make use of JUCE audio plugin hosting features and JUCE-based audio plugins.
We have aap-lv2 and aap-juce repositories that achieve these objectives, to some extent. We have many plugins from these world, as long as AAP provides functionality - check out our Wiki page for more comprehensive list. Note that there is no plugin UI integration support yet.
We have some hacky "AAP APK Installer" Android application that facilitates installing the latest APK builds from GitHub Actions build artifacts. Note that they are not trusted application for your Android system, whereas they are fully automated except for those packages I upload to DeployGate (you can also build AAP APK Installer from source on Android Studio, which is much easier than building and installing each plugin app from source).
Android is supported, and it is the first citizen : no other audio plugin frameworks achieve that (except for AudioRoute SDK, as far as @atsushieno knows). Hosts and plugins are distributed as different apps and therefore live in different process spaces.
Out-process model, between host activities and plugin services : AAP is designed to work for Android platform, which has strict separation on each application process space. Namely, hosts cannot load arbitrary shared libraries from plugins that reside in other applications. Thus AAP DAWs (plugin hosts) and AAPs (plugins) have to communicate through IPC mechanism. AAP uses Binder IPC through NdkBinder API which was introduced at Android 10. Also, the framework makes full use of Android shared memory (ashmem) throughout the audio/MIDI buffer processing.
Plugin GUI in DAW : AAP supports GUI implemented by each plugin, either in native View (Android 11+) or Web view (complicated data access required). AAP DAWs can launch plugin UI within its own process, without switching DAW Activity and plugin Activity. See GUI design doc for more details.
Extensibility : AAP provides extensibility foundation as well as some Standard Extensions such as state and presets (not quite enough to name yet), that are queried by URI. But unlike desktop audio plugin frameworks, a host has to interact with a plugin through MIDI2 event messaging (as they live in separate processes by Android platform nature), and therefore an extension has to also provide the messaging implementation called AAPXS (AAP extensibility service) apart from the API itself. We have some dedicated documentation for extensibility for more details.
Fast meta data scanning without instantiating plugins : like LV2 or VST >= 3.7 (unlike VST < 3.6, AU, or CLAP), we expect plugin metadata, res/xml/aap_metadata.xml
, describes its ports, which is essential to faster plugin scanning.
Permissive license : It is released under the MIT license. Same as CLAP, similar to LV2 (ISC), unlike VST3 or JUCE (GPLv3).
Works with MIDI 1.0 / 2.0 Standards : AAP is pretty much MIDI oriented in a couple of ways. (1) AAP has ability to turn an instrument plugin into a Android MidiDeviceService. Starting AAP 0.9.0, it also provides support for MidiUmpDeviceService on Android 15 or later. (2) AAP supports 32-bit parameters (typically float), and parameter changes are transmitted as MIDI 2.0 UMP System Exclusive 8 messages (via "midi2" input port). LV2 specified Atom, CLAP specified its own events format, and we use UMP.
C/C++ and Kotlin supported: public plugin API is provided as the C API. For hosting, some utilized API is implemented for C++ and Kotlin, but officially it is only for reference purpose without stability. While the compatibility at Binder message was pretty stable from 2020 to 2022, AAP is still at infancy and we wouldn't really consider our API as stable. What we recommend instead is to use APIs from audio plugin framework or SDKs, such as JUCE or LV2 API, and port them to AAP.
AAP distribution structure is simple; both hosts (DAWs) and plugins (instruments/effects) can be shipped as Android applications (via Google Play etc.) respectively:
From app packagers perspective and users perspective, it can be distributed like a MIDI device service. Like Android Native MIDI (introduced in Android 10.0), AAP processes all the audio stuff in native land (it still performs metadata queries and service queries in Dalvik/ART land).
AAP developers create audio plugin in native code using Android NDK, create plugin "metadata" as an Android XML resource (aap_metadata.xml
), and optionally implement org.androidaudioplugin.AudioPluginService
which handles audio plugin connections using Android SDK, then package them together. The metadata provides developer details, port details (as long as they are known), and feature requirement details.
TODO: The plugins and their ports can NOT be dynamically changed, at least as of the current specification stage. We should seriously reconsider this. It will be mandatory when we support so-called plugin wrappers.
Developers Guide contains some essential guide and some details on various topics. We have a dedicated plugin development guide for:
We basically recommend (2) or (3) as our API is not quite stabilized yet. So if you take the (1) approach, then you are supposed to update source code whenever necessaey.
(We don't really assure the consistency on how we import LV2 and JUCE bits either, but their API would be mostly stable.)
You can open this directory in Android Studio (Dolphin 2021.3.1 is required) as the top-level project directory and build it. Or run ./gradlew
there from your terminal.
For more details, see DEVELOPERS.md and HACKING.md.
Audio Plugins For Android is released under the MIT License.
In androidaudioplugin-midi-device-service
module, there are some sources copied from jalv project, namely those files under zix
directory, and they are distributed under the ISC license.
aapinstrumentsample also imports true-grue/ayumi which is distributed under the MIT License.
androidaudioplugin-midi-device-service also imports the following code:
androidaudioplugin-manager imports Tracktion/choc which is released unde the ISC license.