Open BradChase2011 opened 4 years ago
I haven't pushed anything than master version of my own app (already obsolete). I have been Linux based developer and after I left Xamarin I had little chance have hackable Xamarin.Android environment (their build had been broken quite often, Linux is unsupported, and no IDE due to shitty leadership at VS team) and now I'm away from other devices that has Xamarin set up. So my suggestions are all without trying anything:
Hey thanks much for the reply. Yea I definitely understand some of those points for sure! So quick question then... Do you happen to have an example of your fluid synth service code? I saw you had a test app, but I couldnt find any code to look at for including the libraries and such.
Thanks again!
I was wondering if this is an issue with Xamarin/Mono or why the device count is 0? doing something as simple as this:
to verify why MidiAccessManager.Default.Outputs was throwing a null reference.
Unfortunately GetDevices() on 4 different phones/tablets using the latest VS 2019 always has a count of 0. PackageManager.HasSystemFeature(PackageManager.FeatureMidi) always shows as true.
So I guess my question is, are there any samples to run on android and is there a way to check if this is an issue with all of our devices, managed-midi, or Xamarin.Android. Thanks much! Cant wait to use the library.