Definitely not balanced whatsoever, USE AT YOUR OWN DISCRETION.
Untested in Multiplayer, please do report if you find any bugs.
Check Bestiary to see upgrader's drop rates.
~~There's +40 Damage and/or +5 Defense limit per-item in Pre-Harmode. ~~
~~+80 Damage and/or +10 Defense limit per-item in Pre-Moon Lord. ~~
~~For Summon-type weapon, damage will increase on ALL currently summoned minion/sentry ONLY when you hold summon-type weapon with upgraded stats. ~~
~~Normal and Summon attack upgrader are inter-craftable by hands. ~~
Removed these limitations because why imposing hardcoded limit if you have SELF RESTRAIN.
Note: - Might incompatible with any reforging method, use Resetter item first before you reforge.
v0.1.8 - Update for 1.4.4 Tmodloader and removed hardcoded limitations.
v0.1.7 - Added Summon-type weapon upgrader (Experimental). Crafted using "Attack UP" by hands, also can be converted back!
*Note: ALL Minion/Sentry damage will be updated when you are holding summon-type weapon with upgraded stats.
v0.1.6.1 - Rebalancing drop chances, now at 1/200 from normal enemies.
v0.1.6 - Fixed issue with GlobalItem's leftover data.
v0.1.5 - Added Resetter item, now you can get your upgrades back by applying this on upgraded items. Crafted using 2 mana crystals on any workbenches.
v0.1.4 - Added config to set maximum upgrade limit post-Moon Lord.
v0.1.3 - Initial Multiplayer support, hope it works. -- IMPORTANT: any previously upgraded item stats will be lost because of some internal changes, sorry.
v0.1.2 - Increase drop chances for upgrader items, now at 1/150 from any enemies.
v0.1.1 - Disabled for Summon weapons because it didn't work correctly.
v0.1.0 - Initial Release.