Node.js implementation of Web audio API
This library implements the Web Audio API specification (also know as WAA) on Node.js.
npm install --save web-audio-api
Get ready, this is going to blow up your mind:
npm install
npm run test-speaker
By default, web-audio-api doesn't play back the sound it generates. In fact, an AudioContext
has no default output, and you need to give it a writable node stream to which it can write raw PCM audio. After creating an AudioContext
, set its output stream like this : audioContext.outStream = writableStream
.
This is probably the simplest way to play back audio. Install node-speaker with npm install speaker
, then do something like this :
import { AudioContext } from 'web-audio-api'
import Speaker from 'speaker'
const context = new AudioContext
context.outStream = new Speaker({
channels: context.format.numberOfChannels,
bitDepth: context.format.bitDepth,
sampleRate: context.sampleRate
})
// Create some audio nodes here to make some noise ...
Linux users can play back sound from web-audio-api by piping its output to aplay. For this, simply send the generated sound straight to stdout
like this :
import { AudioContext } from 'web-audio-api'
const context = new AudioContext()
context.outStream = process.stdout
// Create some audio nodes here to make some noise ...
Then start your script, piping it to aplay like so :
node myScript.js | aplay -f cd
icecast is a open-source streaming server. It works great, and is very easy to setup. icecast accepts connections from different source clients which provide the sound to encode and stream. ices is a client for icecast which accepts raw PCM audio from its standard input, and you can send sound from web-audio-api to ices (which will send it to icecast) by simply doing :
import { spawn } from 'child_process'
import { AudioContext } from 'web-audio-api'
const context = new AudioContext()
var ices = spawn('ices', ['ices.xml'])
context.outStream = ices.stdin
A live example is available on Sébastien's website
Gibber is a great audiovisual live coding environment for the browser made by Charlie Roberts. For audio, it uses Web Audio API, so you can run it on web-audio-api. First install gibber with npm :
npm install gibber.audio.lib
Then to you can run the following test to see that everything works:
npm test gibber.audio.lib
Each time you create an AudioNode
(like for instance an AudioBufferSourceNode
or a GainNode
), it inherits from DspObject
which is in charge of two things:
_schedule
_tick
Each time you connect an AudioNode
using source.connect(destination, output, input)
it connects the relevant AudioOutput
instances of source
node to the relevant AudioInput
instance of the destination
node.
To instantiate all of these AudioNode
, you needed an overall AudioContext
instance. This latter has a destination
property (where the sound will flow out), instance of AudioDestinationNode
, which inherits from AudioNode
. The AudioContext
instance keeps track of connections to the destination
. When that happens, it triggers the audio loop, calling _tick
infinitely on the destination
, which will itself call _tick
on its input ... and so forth go up on the whole audio graph.
Right now everything runs in one process, so if you set a break point in your code, there's going to be a lot of buffer underflows, and you won't be able to debug anything.
One trick is to kill the AudioContext
right before the break point, like this:
context[Symbol.dispose]()
debugger
that way the audio loop is stopped, and you can inspect your objects in peace.
MIT
🕉