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awtterpip
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bevy_oxr
Apache License 2.0
250
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Judder fix
#113
awtterpip
closed
6 months ago
0
implement session creators
#112
awtterpip
closed
5 months ago
0
Refactor quest perf fix
#111
MalekiRe
closed
6 months ago
0
Refactor hands
#110
MalekiRe
closed
6 months ago
0
Cargo fmt
#109
MalekiRe
closed
6 months ago
0
Refactor: Openxr Session toggling
#108
Schmarni-Dev
closed
5 months ago
0
add license files and section in README
#107
TheButlah
closed
6 months ago
0
push left hand bones as children of root as well
#106
ForTehLose
closed
6 months ago
0
Example actions
#105
ForTehLose
closed
6 months ago
0
left hand bones dont track root
#104
ForTehLose
closed
5 months ago
0
add central actionset syncing
#103
Schmarni-Dev
closed
6 months ago
1
D3d12 support
#102
awtterpip
closed
6 months ago
0
add 'vulkan-portability' feature to wgpu when target family is unix (MacOS support)
#101
0xtito
closed
6 months ago
0
add support for hand tracking and configurable reference spaces
#100
Schmarni-Dev
closed
6 months ago
0
Refactor - Parent the Cameras to the OxrTrackingRoot
#99
Schmarni-Dev
closed
6 months ago
4
Refactor - Generic system for binding sugesstion and action set attaching
#98
Schmarni-Dev
closed
6 months ago
0
fix android "null pointer dereference"
#97
LogicFan
closed
7 months ago
3
[Android] Creating temporary JNIEnv. This is a heavy operation and should be infrequent. To optimize, use JNI AttachCurrentThread on calling thread
#96
LogicFan
closed
4 months ago
3
implement helpers to ease setting player location
#95
ForTehLose
closed
5 months ago
1
android warnings from making a new context, make sure we aren't doing that
#94
ForTehLose
closed
6 months ago
1
session restarting and auto-session launching
#93
ForTehLose
closed
5 months ago
0
passthrough
#92
ForTehLose
closed
6 months ago
1
dx12 support
#91
ForTehLose
closed
5 months ago
0
novsync
#90
ForTehLose
closed
6 months ago
1
handtracking emulation
#89
ForTehLose
opened
7 months ago
0
android support
#88
ForTehLose
closed
6 months ago
1
locomotion in a 3rd party crate
#87
ForTehLose
closed
3 months ago
1
fix ci
#86
Schmarni-Dev
closed
7 months ago
2
Disabled VSync on Android
#85
Salzian
closed
7 months ago
0
Add run condition to fix panic when oculus controller is not used in globe example
#84
SamuelDiazBidot
closed
6 months ago
0
Fix is_metacarpal including `LittleTip`
#83
Foxinatel
closed
8 months ago
1
Discord link broken
#82
Dispersia
closed
7 months ago
2
fix panic when trying to start a session without an instance
#81
Schmarni-Dev
closed
8 months ago
0
Use the crates.io version of openxr
#80
Schmarni-Dev
closed
8 months ago
1
Resources are too fine-grained
#79
marceline-cramer
closed
4 months ago
1
Main crate shouldn't include locomotion code
#78
marceline-cramer
closed
4 months ago
9
`globe` example panics when Oculus Touch controller isn't available
#77
marceline-cramer
closed
4 months ago
0
rm pipelined_rendering
#76
Schmarni-Dev
closed
9 months ago
0
cleaned up workspace
#75
TheButlah
closed
9 months ago
0
expose sync pipeline comp, pipelined rendering experimental
#74
Schmarni-Dev
closed
9 months ago
0
stop ignoring cargo lock
#73
TheButlah
closed
9 months ago
0
Added toolchain
#72
TheButlah
closed
7 months ago
0
allow disabling of pipelined rendering
#71
Schmarni-Dev
closed
9 months ago
0
Fix Readme
#70
Schmarni-Dev
closed
9 months ago
0
Passthrough PR broke PCVR
#69
cshenton-work
closed
9 months ago
5
Allow XR Session starting and stopping at runtime
#68
Schmarni-Dev
closed
9 months ago
2
Update to bevy main
#67
rosefromthedead
closed
9 months ago
2
Working passthrough for Meta Quest 3
#66
RasmusHogslatt
closed
10 months ago
0
Very rudimentary Mixed Reality for Quest 2
#65
Foxinatel
closed
10 months ago
1
fix android jni warning
#64
Schmarni-Dev
closed
10 months ago
0
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