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awtterpip
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bevy_oxr
Apache License 2.0
253
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39
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stack backtrace not availabe on windows when loading plugin
#63
maprohu
closed
4 months ago
1
use openxr git version
#62
Schmarni-Dev
closed
11 months ago
0
make app close when requested by os and other stuff
#61
Schmarni-Dev
closed
11 months ago
0
Pico 4 support
#60
ZAZPRO
closed
1 month ago
10
do not compile openxrs for wasm
#59
Schmarni-Dev
closed
11 months ago
0
Add Vec2Conv helper and Display warning with message when openxr fails to load
#58
Schmarni-Dev
closed
11 months ago
0
add support for Vec2 Actions, make internal Action Creation better, custom get_action_* Error
#57
Schmarni-Dev
closed
11 months ago
0
made setup_xr public
#56
Schmarni-Dev
closed
11 months ago
0
Small Changes to make Creating Crates that interact with the action system easier
#55
Schmarni-Dev
closed
11 months ago
0
fixed controllers
#54
Schmarni-Dev
closed
11 months ago
0
fixed version conflict
#53
Schmarni-Dev
closed
11 months ago
0
Dependency resolution conflict with futures-lite
#52
knexer
closed
9 months ago
2
Fallback to flat when no oxr runtime is found
#51
Schmarni-Dev
closed
11 months ago
1
Initial D3D12 implementation + improvements
#50
SafariMonkey
closed
9 months ago
5
Enable locomotion to handle arbitrary rotations of the view space
#49
oli-obk
closed
11 months ago
1
Crash when pressing the Oculus button on Quest
#48
Schmarni-Dev
closed
9 months ago
1
Update Cargo.toml to change bevy_openxr to bevy_oxr in GitHub link
#47
amytimed
closed
1 year ago
0
Optional controllers
#46
ForTehLose
closed
1 year ago
0
crate panics when no controllers spawned
#45
ForTehLose
closed
1 year ago
0
Move repo to `bevy_oxr` now that the crate is named that way
#44
TheButlah
closed
1 year ago
2
Improved interactions
#43
ForTehLose
closed
1 year ago
0
Location flags are awkward to access
#42
Quantum1000
closed
1 month ago
1
Hand refactor
#41
Schmarni-Dev
closed
1 year ago
1
Rework the oxr action system
#40
Schmarni-Dev
closed
1 year ago
1
Handtracking on quest only works for 1 frame
#39
MalekiRe
closed
9 months ago
1
Improved android example
#38
TheButlah
closed
1 year ago
0
only add hand resource if we support the ext
#37
ForTehLose
closed
1 year ago
0
Crashes when no controller entities exist
#36
ForTehLose
closed
4 months ago
1
Clean up
#35
ForTehLose
closed
9 months ago
2
Added Android Support to demo
#34
Schmarni-Dev
closed
1 year ago
3
Update Cargo.toml to allow building crate for android
#33
Schmarni-Dev
closed
1 year ago
0
Add Hand tracking
#32
Schmarni-Dev
closed
1 year ago
0
add repository to package metadata
#31
kayhhh
closed
1 year ago
0
Demo
#30
ForTehLose
closed
1 year ago
0
Ignore end_frame error
#29
DanielQuick
closed
1 year ago
3
Make `openxr` features platform agnostic to fix `CMake error: ...` common issue.
#28
2-3-5-41
closed
1 year ago
1
Crash when running without connected headset
#27
DanielQuick
closed
4 months ago
1
Crash when removing headset during gameplay
#26
DanielQuick
closed
1 year ago
0
Use eye renderview for main app window
#25
ForTehLose
opened
1 year ago
0
bevy upgrade 0.12
#24
raffaeleragni
closed
1 year ago
0
WebXR
#23
amytimed
opened
1 year ago
6
Implement get_frustum_corners
#22
SafariMonkey
closed
1 year ago
0
Android example xbuild
#21
alexichepura
closed
1 year ago
0
xr_wait_frame lock match instead of unwrap
#20
alexichepura
closed
1 year ago
1
Unwrap on frame_waiter.wait() causes panic on xr_begin_frame on Quest 3
#19
Salzian
closed
1 year ago
0
Android, Meta Quest support
#18
alexichepura
closed
1 year ago
1
Hands
#17
ForTehLose
closed
1 year ago
0
Quest 2 support
#16
alexichepura
closed
1 year ago
1
update wgpu
#15
ForTehLose
closed
1 year ago
0
Hands
#14
ForTehLose
closed
1 year ago
0
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