axmolengine / axmol

Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
https://axmol.dev
MIT License
922 stars 205 forks source link

Wrong project name and error when build for WASM #1496

Closed paulocoutinhox closed 11 months ago

paulocoutinhox commented 11 months ago
  1. git clone https://github.com/paulocoutinhox/axmol-extensions.git
  2. cd axmol-extensions
  3. axmol build -p wasm

Error:

CMake axmol target_precompile_headers
-- AX_USE_ALSOFT=OFF
-- Enabled axmol extensions:JSONDefault;cocostudio;SDFGen;Inspector;ImGui;fairygui;DragonBones;spine;physics-nodes;particle3d;assets-manager;GUI;
-- No shader found in /Users/paulo/Developer/workspaces/cpp/axmol-extensions/Source/shaders
-- #### AX_WASM_EXPORTS=_main,_axmol_director_pause,_axmol_director_resume,_axmol_director_step
-- Configuring done (15.2s)
-- Generating done (0.3s)
-- Build files have been written to: /Users/paulo/Developer/workspaces/cpp/axmol-extensions/build_wasm
build1k: BUILD_ALL_OPTIONS=--target axmol_extensions --config Release --parallel, Count=5
make: *** No rule to make target `axmol_extensions'.  Stop.
build1k: Build done
halx99 commented 11 months ago

same issue with #1498