Closed aismann closed 11 months ago
Which platform are you targeting? (the "Bug report" template would have served as a reminder)
In Live2D/CMakeLists.txt
, change this line:
setup_ax_extension_config(${LIB_NAME} LINK_SCOPE PRIVATE)
to this:
if (ANDROID)
setup_ax_extension_config(${LIB_NAME} LINK_SCOPE PRIVATE)
else()
setup_ax_extension_config(${LIB_NAME})
endif()
Please check if it fixes the issue.
@aismann It should be fixed now in #1503
Please check if it fixes the issue.
Works now. Thanks.
I use all extensions: -- Enabled axmol extensions:JSONDefault;EffekseerForCocos2d-x;cocostudio;SDFGen;Inspector;ImGui;fairygui;DragonBones;spine;physics-nodes;particle3d;assets-manager;GUI;
CMake Warning at extensions/Live2D/Framework/src/Rendering/CMakeLists.txt:8 (message): [Live2D] Set 'FRAMEWORK_SOURCE' variable to 'axmol' when using axmol rendering.
The uses of the plain signature are here:
Call Stack (most recent call first): extensions/Live2D/CMakeLists.txt:53 (setup_ax_extension_config)
....
-- Enabled axmol extensions:JSONDefault;EffekseerForCocos2d-x;cocostudio;SDFGen;Inspector;ImGui;fairygui;DragonBones;spine;physics-nodes;particle3d;assets-manager;GUI; -- CMAKE_BINARY_DIR=D:/__GIT/axmol/build_x64 -- No shader found in D:/GIT/axmol/templates/cpp-template-default/Source/shaders -- 50 shader sources found in D:/GIT/axmol/tests/cpp-tests/Source/shaders CMake cpp-tests target_precompile_headers -- No shader found in D:/GIT/axmol/tests/fairygui-tests/Source/shaders CMake fairygui-tests target_precompile_headers -- 2 shader sources found in D:/GIT/axmol/tests/live2d-tests/Source/shaders CMake live2d-tests target_precompile_headers -- No shader found in D:/GIT/axmol/templates/lua-template-default/Source/shaders -- No shader found in D:/GIT/axmol/tests/lua-tests/Source/shaders -- Configuring incomplete, errors occurred!
CMake Configure step failed. Build files cannot be regenerated correctly.
build1k: Build done