Closed asnagni closed 7 months ago
you should add any props of info.plist by cmakelist via set_xcode_property
Hi, Thank you for your reply, I do appreciate. We are not by any stretch CMAKE experts, would you have any example by any chance or do you have examples in any of the cpp Tests folder?
Thank you, Stay safe
On Apr 5, 2024, at 11:01 PM, Deal @.***> wrote:
you should add any info.plist by cmakelist via set_xcode_property
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Thank you I do appreciate.
Stay safe
On Apr 6, 2024, at 6:53 AM, Deal @.***> wrote:
This maybe helpful: https://github.com/ChilliHugger/The-Lords-Of-Midnight/blob/AXMOL-port-3/main/midnight/CMakeLists.txt#L331C5-L331C23
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We just migrated our 2 projects from Cocos2d-x 3.17.2 to Axmol and wanted to say that this team did a great job, thank you very much 👍. After completing our migration, we noticed little issues that can become big issues if we don't address them quickly. We noticed that unlike with cocos2d-x, when we configure our info.plist, and add some capabilities to the apps (in the signing & capabilities tab), or add a script in the Build phases tab, they will disappear if for any reason you modify the CMAKe.list file.
Would you know how to prevent that to happen either by putting these values in the CMAKe.list file or prevent CMAKe to delete them. That will save us lot of time.
This issue will happen only if the CMAke file is modify or if you clear the build folder. This was not happening with cocos2d-x. Thank you in advance to anyone that could help on this issue.
Thank you, Stay safe