sm-azal-redie
A redie plugin made to be used in any CS:GO gamemod, without any bugs and well supported. Originally made for jailbreak.
Redie?
Allows players to play like they were alive when they're actually dead, without interfering with the game in any sort.\
Ghosts are invisible, non-tangible and silent.
Commands
Default commands: sm_redie
, sm_ghost
(and their chat equivalent !redie
, /ghost
...)\
Those can be modified through the config file.
Features and differences from the other plugins
- Built to support Jailbreak, making it resistant to highly custom maps
- Ghosts are:
- Invisible
- Non-tangible (no collisions)
- Silent (no walking, running, jumping sounds...)
- Ghosts cannot interact with the following entities:
- Buttons
- Triggers (
trigger_multiple
, trigger_once
)
- Breakable things
- Doors
- Command limits supported:
- Possibility to have a cooldown between each command use
- Possibility to limit a number of command usages per round per player
- Supports late-loading (loading or reloading the plugin mid-game)
- Noclip feature for Ghosts
- A simple Redie menu
- No bodies, weapons or anything dropped by Ghosts when spawning or dying
- Translations support (currently English, French)
And... special features:
- Possibility to enable an experimental hook on teleport triggers to teleport Ghosts without triggering events linked to the trigger
- Possibility to support Health for Ghosts (or to make them invincible)
- Possibility to (partly) prevent Ghosts from blocking doors, and to notify the entire server if they do so
- Possibility to block outputs triggered by Ghosts on certain entities through the config file
Bugs
If you encounter or notice any bug, please report them here.\
The plugin is currently in BETA, but seems to works great.\
I plan to add other features if requested.
Restrict command? (VIP only, Admins only...)
You can restrict the redie commands through configs/admin_overrides.cfg
.\
There is no cvar to restrict the commands from the plugin itself.
Credits and inspiration
Plugin based on Redie by Pyro_ (lots of code, ideas, methods borrowed)