Open appjitsu opened 2 years ago
it's written in the documentation
yes that is what i have
xcode caches data very often and it is desirable to delete the cache, in your case xcode simply does not see the unity framework
cleared cache, closed xcode, rebooted. none of that worked.
I would be glad to help you, but I don't know how and what you do, how you set up the project. this is all you need to see to help you
i copied the example directory and followed the README
i copied the example directory and followed the README
I just did the same - everything worked fine for me
would you remind recording your screen and uploading the video?
would you remind recording your screen and uploading the video?
https://drive.google.com/file/d/1fhlhvbNEV3Utf86jvoAjoOfnAFsBxZoq/view?usp=sharing
@azesmway i sent you a request for access
@azesmway i sent you a request for access
Administrators of verizon.com have prevented the sharing of organization "" data with their users.
please download file
ok shot you an email with my personal email
Hello, @azesmway with the changes you suggested and as i saw in the video, The project is building on a real device but when I try to archive it, I'm getting this error
"/Users/
The issue that I'm facing now is that when you try to "archive" the project, selecting "Any ios Device", the build fail with error above. I've tried almost everything. Could I kindly ask you any suggestions to sort out why the archive is failing?
does this file exist?
yes, and i also set the target membership as public
you do not create a unity framework - it must be created first, and then the compilation of the common code
I followed your suggestions, but unfortunately, the archive still fails. Could I kindly ask you to try to archive it ? and see if on your machine is working ?
I managed to repeat the error. I will think how to fix the problem
I know a solution that allows you to build a project for appstore you need to build UnityFramework.framework separately and put it in the plugin
@azesmway It works. Thanks. But we need to instruct more detail. (For newer in IOS)
We can build UnityFramework.framework here.
And if Build is Success,
We can find UnityFramework left side.
And We can go UnityFramework directory with this arrow, right side of xcode.
Add UnityFramework.framework in [example]/node_moduels/@azesmway/react-native-unity/. like this
Finally We should add code in react-native-unity.podspec file.
s.vendored_frameworks = 'ios/UnityFramework.framework'
With this process, I can Build Successfully. Thanks @azesmway ..!
Thank you so much!! is working 🎉
Could I make a pr where I add this in the documentation?
Thank you so much!! is working 🎉 Could I make a pr where I add this in the documentation?
yes, sure
Following all these steps: On build process I get error:
Undefined symbol: _OBJCCLASS$_FrameworkLibAPI
@azesmway does this file exist?
Hi Azesmway, i am trying on this issue last 5 days. can you help ? Issue: my plugin ios folder is not creating when i build unity project. what we can do for this issue?
?
Of course I can. but I need to see your project and what you're doing.
Hey, @azesmway Thanks for your reply. For now i found this thread https://github.com/azesmway/react-native-unity/issues/40#issuecomment-1235218490 and continue to follow remaining steps. i hope it will go smooth. if not i will comment here with the situation with screenshots. thanks again for being active.
I followed the README but I'm getting the following error:
UnityFramework/NativeCallProxy.h file not found
I'm not sure what I'm missing. Help is very much appreciated.