azesmway / react-native-unity

MIT License
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@azesmway/react-native-unity

The plugin that allows you to embed a Unity project into React Native as a full-fledged component. The plugin now supports the new architecture.

Android

Attention! Added support for Unity 2023 and above

[!IMPORTANT] For iOS, it is no longer necessary to embed a project created with Unity. Only the built UnityFramework is used. It should be placed in the plugin folder at the path - <YOUR_RN_PROJECT>/unity/builds/ios

Device Support:

Platform Supported
iOS Simulator
iOS Device
Android Emulator
Android Device

Installation

Install this package in your react-native project:

npm install @azesmway/react-native-unity

or

yarn add @azesmway/react-native-unity

Configure your Unity project:

  1. Copy the contents of the folder unity to the root of your Unity project. This folder contains the necessary scripts and settings for the Unity project. You can find these files in your react-native project under node_modules/@azesmway/react-native-unity/unity. This is necessary to ensure iOS has access to the NativeCallProxy class from this library.

  2. (optional) If you're following along with the example, you can add the following code to the ButtonBehavior.cs script in your Unity project. This allows the button press in Unity to communicate with your react-native app.

ButtonBehavior.cs ```csharp using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.UI; using UnityEngine; public class NativeAPI { #if UNITY_IOS && !UNITY_EDITOR [DllImport("__Internal")] public static extern void sendMessageToMobileApp(string message); #endif } public class ButtonBehavior : MonoBehaviour { public void ButtonPressed() { if (Application.platform == RuntimePlatform.Android) { using (AndroidJavaClass jc = new AndroidJavaClass("com.azesmwayreactnativeunity.ReactNativeUnityViewManager")) { jc.CallStatic("sendMessageToMobileApp", "The button has been tapped!"); } } else if (Application.platform == RuntimePlatform.IPhonePlayer) { #if UNITY_IOS && !UNITY_EDITOR NativeAPI.sendMessageToMobileApp("The button has been tapped!"); #endif } } } ```

Export iOS Unity Project:

After you've moved the files from the unity folder to your Unity project, you can export the iOS unity project by following these steps:

  1. Open your Unity project
  2. Build Unity project for ios in ANY folder - just not the main RN project folder!!!
  3. Open the created project in XCode
  4. Select Data folder and set a checkbox in the "Target Membership" section to "UnityFramework" image info
  5. You need to select the NativeCallProxy.h inside the Unity-iPhone/Libraries/Plugins/iOS folder of the Unity-iPhone project and change UnityFramework’s target membership from Project to Public. Don’t forget this step! (if you don't see these files in your Xcode project, you didn't copy over the unity folder to your Unity project correctly in previous steps) image info
  6. If required - sign the project UnityFramework.framework and build a framework image info
  7. Open the folder with the built framework (by right-clicking) and move it to the plugin folder (<YOUR_RN_PROJECT>/unity/builds/ios) image info
  8. Remove your Pods cache and lockfile with this command in the root of the main RN project rm -rf ios/Pods && rm -f ios/Podfile.lock && npx pod-install

Android

  1. Open your Unity project
  2. Export Unity app to <YOUR_RN_PROJECT>/unity/builds/android
  3. Remove <intent-filter>...</intent-filter> from <YOUR_RN_PROJECT>/unity/builds/android/unityLibrary/src/main/AndroidManifest.xml at unityLibrary to leave only integrated version.

If you're using expo, you're done. The built-in expo plugin will handle the rest. If you're not using expo, you'll need to follow the steps below.

  1. Add the following lines to android/settings.gradle:
    include ':unityLibrary'
    project(':unityLibrary').projectDir=new File('..\\unity\\builds\\android\\unityLibrary')
  2. Add into android/build.gradle
    allprojects {
     repositories {
       // this
       flatDir {
           dirs "${project(':unityLibrary').projectDir}/libs"
       }
       // ...
     }
    }
  3. Add into android/gradle.properties
    unityStreamingAssets=.unity3d
  4. Add strings to android/app/src/main/res/values/strings.xml

    <string name="game_view_content_description">Game view</string>

Known issues

Usage

Sample code

import React, { useRef, useEffect } from 'react';

import UnityView from '@azesmway/react-native-unity';
import { View } from 'react-native';

interface IMessage {
  gameObject: string;
  methodName: string;
  message: string;
}

const Unity = () => {
  const unityRef = useRef<UnityView>(null);

  useEffect(() => {
    if (unityRef?.current) {
      const message: IMessage = {
        gameObject: 'gameObject',
        methodName: 'methodName',
        message: 'message',
      };
      unityRef.current.postMessage(
        message.gameObject,
        message.methodName,
        message.message
      );
    }
  }, []);

  return (
    <View style={{ flex: 1 }}>
      <UnityView
        ref={unityRef}
        style={{ flex: 1 }}
        onUnityMessage={(result) => {
          console.log('onUnityMessage', result.nativeEvent.message);
        }}
      />
    </View>
  );
};

export default Unity;

Props

Methods

Contributing

See the contributing guide to learn how to contribute to the repository and the development workflow.

License

MIT