bananaturtlesandwich / stove

an editor for cooked unreal engine 4/5 maps
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Aliens: Dark Descent maps are all wireframe cubes #26

Open korgano opened 2 days ago

korgano commented 2 days ago

Latest Version

Describe the bug After extracting uAssets and uMaps for Aliens: Dark Descent with ZenTools-UE4, opening them in Stove just shows nothing but wireframe cubes: unknown_2024 11 15-08 16

To Reproduce Steps to reproduce the behaviour:

  1. Run ZenTools-UE4 extracting Game/Maps/Mission/ directories.
  2. Open any uMap file.
  3. Stove will show nothing but wireframe cubes associated with assets in the map.

Assets Sample map (all maps affected): https://www.mediafire.com/file/3gc2u2njq6g6kug/LVL_SP_FacingTheBeast.7z/file

Operating system Windows 11 24H2

Additional context Just updated my rips with the latest ZenTools-UE4, which just dropped yesterday. The issue persists, so it's something related to how stove processes the maps, AFAICT.

bananaturtlesandwich commented 1 day ago

the mesh data isn't stored in maps so you need to extract that and select that folder to be used in stove with alt + o i should probably add a faq for next release :p

korgano commented 2 hours ago

the mesh data isn't stored in maps so you need to extract that and select that folder to be used in stove with alt + o i should probably add a faq for next release :p

Please put a copy of the FAQ in the repo readme, so that it's easy to do that ahead of starting to use Stove.

I appreciate it being integrated into the program itself, but that's a bit annoying for folks who like having the assets ahead of working with the maps.