Open korgano opened 2 days ago
the mesh data isn't stored in maps so you need to extract that and select that folder to be used in stove with alt + o i should probably add a faq for next release :p
the mesh data isn't stored in maps so you need to extract that and select that folder to be used in stove with alt + o i should probably add a faq for next release :p
Please put a copy of the FAQ in the repo readme, so that it's easy to do that ahead of starting to use Stove.
I appreciate it being integrated into the program itself, but that's a bit annoying for folks who like having the assets ahead of working with the maps.
Latest Version
Describe the bug After extracting uAssets and uMaps for Aliens: Dark Descent with ZenTools-UE4, opening them in Stove just shows nothing but wireframe cubes:
To Reproduce Steps to reproduce the behaviour:
Assets Sample map (all maps affected): https://www.mediafire.com/file/3gc2u2njq6g6kug/LVL_SP_FacingTheBeast.7z/file
Operating system Windows 11 24H2
Additional context Just updated my rips with the latest ZenTools-UE4, which just dropped yesterday. The issue persists, so it's something related to how stove processes the maps, AFAICT.