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bdlukaa
/
just_audio_libwinmedia
Libwinmedia implementation of just_audio.
MIT License
11
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8
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[linux] `ProcessingStream` never fires event/changes state to `ProcessingState.completed` when track has finished playing
#19
KRTirtho
opened
2 years ago
0
Playback breaking in filenames containing Unicode
#18
LQR471814
opened
2 years ago
0
UnimplementedError: disposeAllPlayers() has not been implemented.
#17
jaehyung-po
opened
2 years ago
0
Windows HLS support is not actually present
#16
aguilaair
opened
2 years ago
2
Return duration on load
#15
ryanheise
opened
2 years ago
0
Windows Error after playing audio. flutter: UnimplementedError: disposeAllPlayers() has not been implemented.
#14
hogdamian
opened
2 years ago
14
tests print errors
#13
nathanfranke
opened
2 years ago
1
(Linux?) play() sometimes buffers forever
#12
nathanfranke
opened
2 years ago
0
Some bugs On windows
#11
devNamanG
opened
2 years ago
2
linux: setting volume to anything but 1.0 causes complete silence
#10
esiqveland
opened
2 years ago
1
linux: when player starts playing, stuck in playerState buffering
#9
esiqveland
opened
2 years ago
5
Calling seek fails to start playing if file has already played
#8
Jon-Salmon
opened
2 years ago
1
Make load not block
#7
Yesterday17
closed
2 years ago
0
startLoop should be set to false on Linux
#6
Yesterday17
closed
2 years ago
2
Player on Linux blocks when setAudioSource
#5
Yesterday17
closed
2 years ago
0
Build on linux fails with missing dependency
#4
baudren
opened
2 years ago
11
don't work, Building on Windows against C++/WinRT 2.0.210806.1
#3
j787701730
opened
2 years ago
11
pubspec.lock removing
#2
Sotneo
opened
2 years ago
0
Example Please
#1
tsinis
closed
2 years ago
2