Open Krxtopher opened 6 years ago
just add line 34: private readonly RenderTargetIdentifier? DestAO;
and change line 129 to: msvo.GenerateAOMap(cmd, cam, AmbientOnlyAO, DestAO, false, false);
works in unity 2018.3.0f2 lwrp
edit: works with postprocessing up to 2.0.17 only
Check this out https://github.com/beinteractive/LWRPAmbientOcclusion/pull/2
I added support up to 2.1.2
I was so happy to find your solution, but unfortunately it has a ton of compile errors when used with LWRP 3.0.0-preview.