beinteractive / LWRPAmbientOcclusion

Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
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post-processing rendering unity unity3d

Ambient Occlusion for Lightweight Render Pipeline

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Background

As a Lightweight Render Pipeline design decision, Post-Processing Stack v2 Ambient Occlusion does not work in LWRP. (Because it uses compute shader)

So I made a custom post-processing stack v2 effect to force rendering AO.

How to use

Add Custom/LWRP Ambient Occlusion to your post-processing profile.

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And configure built-in AO.

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Limitation