beinteractive / LWRPAmbientOcclusion

Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
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URPAO?? #5

Open davoodkharmanzar opened 5 years ago

davoodkharmanzar commented 5 years ago

hello, is it possible to port it to support on Universal Render Pipeline [URP]??

PinkPanter commented 5 years ago

I am going to check it right away the Unity 2019.3 comes out from the beta.

PinkPanter commented 5 years ago

But from the first view, it looks like it won't. Post-Processing V2 doesn't work anymore. So it's more about writing your own AO. And even more! New Post-Processing doesn't allow us to add custom effects without forking the Universal Rendering pipeline! Unity, what have you done?

So even if there will appear some implementation of AO for URP, it won't be in this repo, cause it will be totally another solution.

transat commented 5 years ago

These threads might be of interest... urp-post-processing-ambient-occlusion-availability custom-post-processing-effects-with-new-hdrp-workflow