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benknoble
/
frosthaven-manager
GUI Frosthaven Scenario Manager
https://benknoble.github.io/frosthaven-manager
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Flamegraph profiler support
#97
benknoble
opened
3 weeks ago
1
scroll bars in rich-text-display v2 (using picts)
#96
benknoble
opened
1 month ago
0
Use `syntax/p` in parsers/
#95
benknoble
opened
2 months ago
0
Use more syntax/loc
#94
benknoble
closed
2 months ago
1
Improve formatting of enum values
#93
benknoble
closed
4 weeks ago
0
Monsters: provide an "expire conditions" action
#92
benknoble
closed
4 weeks ago
0
Web: provide more actions
#91
benknoble
closed
2 months ago
0
Discard UI: condense "top" of pile
#90
benknoble
closed
2 months ago
0
Web: send fewer, smaller events
#89
benknoble
opened
2 months ago
0
Start on the main screen
#88
benknoble
opened
2 months ago
2
Don't store entire bestiary in memory
#87
benknoble
closed
2 months ago
2
Summon conditions issue
#86
benknoble
closed
2 months ago
1
Consider changing some lists to hashes
#85
benknoble
opened
2 months ago
0
Monster stats always calculated from scenario level, not monster level
#84
benknoble
closed
2 months ago
1
Extract useful gui/easy/utils
#83
benknoble
opened
4 months ago
0
Extract `define-error-text` macro
#82
benknoble
closed
2 months ago
0
Something in the Preview Loot button holds on to state and gets notified even after the window is closed
#81
benknoble
opened
4 months ago
0
Search bar in add monster group view
#80
benknoble
opened
4 months ago
0
Update actions on deprecated Node versions
#79
benknoble
closed
4 months ago
0
web events: don't overwrite elements that haven't changed
#78
benknoble
closed
2 months ago
2
Possible race-condition in `rich-text-view`
#77
benknoble
opened
5 months ago
2
Try using `resolve-path-spec` in bestiary, foe langs for resolving paths
#76
benknoble
opened
5 months ago
0
bestiary: Validate formula parsing at compile time
#75
benknoble
opened
5 months ago
0
web: floating footer, too
#74
benknoble
closed
5 months ago
0
rich-text-display flickers when making unrelated adjustments
#73
benknoble
closed
4 months ago
2
Support clickbacks in rich-text-display
#72
benknoble
opened
5 months ago
0
Manage serving picts in the server better
#71
benknoble
opened
5 months ago
0
Create more picts
#70
benknoble
opened
5 months ago
0
Upgrade artifact actions to v4
#69
benknoble
closed
4 months ago
0
Increase monster max HP
#68
benknoble
closed
5 months ago
1
Allow spending points for favors (modifies monster modifier deck)
#67
benknoble
closed
1 month ago
2
Create readonly, copyable, text+image widget
#66
benknoble
closed
5 months ago
1
web: Random ports makes local development harder
#65
benknoble
closed
5 months ago
0
loot stickers should let us specify _which_ of the applicable cards is stickered
#64
benknoble
closed
4 months ago
1
web: Should the elements float?
#63
benknoble
closed
7 months ago
0
web: Space around buttons and links to avoid misclicks
#62
benknoble
closed
7 months ago
0
web: Dark mode ?
#61
benknoble
closed
6 months ago
0
tools for save files
#60
benknoble
closed
7 months ago
1
Select element must have an accessible name
#59
benknoble
closed
8 months ago
0
Sometimes backspacing initiative on mobile is broken
#58
benknoble
closed
8 months ago
2
AoE to printable 3D model
#57
benknoble
opened
9 months ago
1
Turn prompts
#56
benknoble
closed
8 months ago
1
Monsters and players are not ordered by initiative in the server
#55
benknoble
closed
9 months ago
0
Monster action information does not format well on mobile screens
#54
benknoble
closed
9 months ago
1
Add Monster mid-scenario should make it easy to add multiple monsters
#53
benknoble
closed
1 year ago
0
Forumla editor
#52
benknoble
closed
1 year ago
0
Audit `peek` (`@!`) use
#51
benknoble
closed
1 year ago
0
add attack effects to actions so they aren't forgotten
#50
benknoble
closed
1 year ago
0
Should the element event-handler call `super` when it doesn't handle the event?
#49
benknoble
closed
11 months ago
0
Fix module demos
#48
benknoble
closed
1 year ago
0
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