I will not be investing significant effort in the very near future to review and address issues on this repository. However I do want my software to be useable!
If you have an issue that must be resolved for your work, please open a pull request to fix it, and send me a direct email to make sure that I see it. I ignore most messages from GitHub these days.
I'm also happy to help out if you have a question about how to use the library.
My email can be found at the top of this commit.
Keep in mind that I have a full-time job and a personal life as well as other hobbies that have taken priority over open source, so I might not respond immediately. But don't hesitate to follow up after a few days if you think I've missed your email.
A pure JavaScript tool for extracting GIF frames and saving to file. Works in Node or the browser. Uses get-pixels and save-pixels under the hood.
npm install gif-frames
If you're not using npm, you can include one of these in your HTML file:
<!-- unminified -->
<script src="https://unpkg.com/gif-frames@1.0.1?main=bundled"></script>
<!-- minified -->
<script src="https://unpkg.com/gif-frames@1.0.1?main=bundled-min"></script>
This will expose gifFrames
as a global variable.
require('gif-frames')(options[, callback])
var gifFrames = require('gif-frames');
var fs = require('fs');
gifFrames({ url: 'image.gif', frames: 0 }).then(function (frameData) {
frameData[0].getImage().pipe(fs.createWriteStream('firstframe.jpg'));
});
url
(required): The pathname to the file, or an in-memory Bufferframes
(required): The set of frames to extract. Can be one of:
'all'
(gets every frame)Initializer
accepted by the multi-integer-range libraryoutputType
(optional, default 'jpg'
): Type to use for output (see type
for save-pixels
)quality
(optional): Jpeg quality (see quality
for save-pixels
)cumulative
(optional, default false
): Many animated GIFs will only contain partial image information in each frame after the first. Specifying cumulative
as true
will compute each frame by layering it on top of previous frames. Note: the cost of this computation is proportional to the size of the last requested frame index.The callback accepts the arguments (error, frameData)
.
A Promise
resolving to the frameData
array (if promises are supported in the running environment)
frameData
An array of objects of the form:
{
getImage,
frameIndex,
frameInfo
}
getImage()
Returns one of:
options.outputType
is 'canvas'
frameIndex
The index corresponding to the frame's position in the original GIF (not necessarily the same as the frame's position in the result array)
frameInfo
It is an Object with metadata of the frame. Fields:
Name | Type | Description |
---|---|---|
x | Integer | Image Left Position |
y | Integer | Image Top Position |
width | Integer | Image Width |
height | Integer | Image Height |
has_local_palette | Boolean | Image local palette presentation flag |
palette_offset | Integer | Image palette offset |
palette_size | Integer | Image palette size |
data_offset | Integer | Image data offset |
data_length | Integer | Image data length |
transparent_index | Integer | Transparent Color Index |
interlaced | Boolean | Interlace Flag |
delay | Integer | Delay Time (1/100ths of a second) |
disposal | Integer | Disposal method |
Writing selected frames to the file system in Node:
var gifFrames = require('gif-frames');
var fs = require('fs');
gifFrames(
{ url: 'image.gif', frames: '0-2,7', outputType: 'png', cumulative: true },
function (err, frameData) {
if (err) {
throw err;
}
frameData.forEach(function (frame) {
frame.getImage().pipe(fs.createWriteStream(
'image-' + frame.frameIndex + '.png'
));
});
}
);
Drawing first frame to canvas in browser (and using a Promise
):
var gifFrames = require('gif-frames');
gifFrames({ url: 'image.gif', frames: 0, outputType: 'canvas' })
.then(function (frameData) {
document.body.appendChild(frameData[0].getImage());
}).catch(console.error.bind(console));