Basic vim bindings inside of the godot IDE
TO understand what each of the commands do, simply fire up a real instance of vim and run :help <command>
h, j, k, l
w, e, ge, b
f, t, F, T
;
,
$
^
0
gg
G
}
{
(Marks not yet implemented, please use Godot bookmarks)
i I
a A
o O
v
V
u
<C-r>
.
:
/
n
N
zz
J
d dd D
p
x
s
r
y yy
c cc C
> >>
< <<