(There may be some rude language in the game files)
Go to the release page and download the PDFs for the card games you want. The instructions for each game are on the first page of the pdf. Currently, the card games available are:
Lots of card games boil down to basically just a load of creative prompts on cardboard which you. Think Cards Against Humanities, Red Flags, Chameleon, etc.
This project aims to make it simple to create your own card games by writing up your prompts in a file. The Rust program will then convert that file to a PDF with nicely formatted cards which you can print off, cut out, and then play with.
Red Flags (see Red_Flags_Basics.pdf
) for the full pdf):
So you're in a hot air balloon:
Most of these People are Lying:
First you'll need to download the PDF files. You can easily do this by going to the release page and downloading the games you're interested in. Instructions and game information are all on the first page of the pdf.
Once you've got the PDF, it's really worth the effort to take it to a print shop and ask them to print it out for you on card, and then ask to use their guillotine (or ask if they'll cut it up for you). This makes the game much more playable than trying to print it out yourself on regular printer paper.
Once you've got all your cards cut out, I highly recommend buying a box or two of small circle stickers and putting one sticker around the corner of each playing card. This will make it obvious which game it is (ie a red circle for the game Red Flags or a black dot for Cards Against Humanity) and also make it much easier to keep all the cards the right way up.
You can also often get long thin plastic boxes from a plastics warehouse which are perfect for holding the cards.
Beyond this, you're basically done. Enjoy the game and be sure to leave comments/feature requests if you find something that could be improved!
Making your own card game is super simple. First, you'll need to download the code:
Assuming you've installed git and have also
installed rust, and LaTeX, simply
git clone
and then cargo run
:
git clone https://github.com/beyarkay/card_game_builder.git
cd card_game_builder
cargo run --release
YAML
fileThe Rust code expects to be given a .yaml
file, and will write one or more
.pdf
files. This .yaml
file is what you'll write to describe your game, and
must include everything about that game, including:
name: Red Flags
version: 0.1.0
instructions: We are all introducing one lucky
friend to what we believe is their perfect match!
When it's your turn, choose 2 perks you believe
they would like in a person they date. After all
perks are placed, you will have the chance to
destroy your opponents adding a red flag to their
applicant. Then your friend has to pick the best
(or least worst) applicant, if yours gets picked,
you get a point!
num_players: 4 or more
authors: Darin Ross, Skybound Games
website: https://www.amazon.com/Red-Flags-400-Card-Main-Game/dp/B018EXPGPI
duration: Multiple rounds of about 20 minutes each
...
expansions
(like The Base Game
, The Halloween Expansion
, The Nerdy Expansion
, etc) and then each of these
expansions should have one or more categories. Expansions are described in
more detail below.... # The preamble described above isn't included here
expansions:
- base: # This is the `base` expansion, defining the main game
name: The Base Game # Each expansion should have a name, which will be
# printed on the card
categories: # The base expansion has 2 categories:
- red_flags: # The first category is Red, for bad personality traits
name: Red # Each category should have a name, which will be
# printed on the card
items:
- Adds you as an emergency contact on the first date
- They had your phone number before you had officially met
- Compulsive liar
...
- green_flags: # The second category is Green, for good personality traits
name: Green
items:
- They know how to take a compliment
- They make your ex jealous
- Has a magic bag that contains unlimited cheese
...
See the full yaml file for Red Flags for a complete example, or see the template yaml file for something you can copy-paste and then fill out the details yourself.
All the 'metadata' information (instructions, number of players, creation date, etc) will be printed on the first few cards and specially formatted so that you can just bundle the instructions together with the playing cards in the same box and not have to worry about losing it.
If you've got a lot (over 500) cards, then printing them out all at once might
be too expensive. You can define expansions of your card game, such that each
expansion is mutually exclusive. This allows you to first create a small batch of
cards, print them out, and then if you want to create more cards you can define
them as a second expansion in the same .yaml
file and tell the program to only
print out the second expansion. This way you can split the costs into smaller
batches, or give the base game as a gift, and later give expansions to the same
game as subsequent gifts.
You could also treat the different expansions as themes for the game, like The Halloween Expansion, The Sexy Expansion, The University Expansion, The "People I've Dated" Expansion, etc.
Example yaml using multiple expansions:
...
expansions:
- base: # The base expansion, for the base game
name: The Base Game
categories:
- red_flags:
...
- orange_flags:
...
- green_flags:
...
- nerdier: # The Nerdy expansion, for nerdy red flags
name: Nerdier Red Flags
categories:
- red_flags:
...
- orange_flags:
...
- green_flags:
...
- fairy_tale: # The Fairy-tale expansion, for magical flags
name: Fairy-tale Flags
categories:
- red_flags:
...
- orange_flags:
...
- green_flags:
...
Once you've created your yaml
file, you'll need to run the rust code to compile
the yaml
to a PDf that you can print.
This is as simple as running the Rust code and passing in the path to your
.yaml
file.
cd card_game_builder
cargo run games/cards_against_humanities.yaml
You can optionally pass in the expansion(s) you'd like to generate as quoted strings:
cd card_game_builder
cargo run card_game_builder games/cards_against_humanities.yaml "The Sexy Expansion" "The Chrismas Expansion"
The .yaml
files are first converted to LaTeX
, via the
flashcards
class, and then that LaTeX
file is compiled to a pdf document. If the LaTeX
compilation succeeds, then the original tex
files are deleted.
Contributions are very welcome! And they don't have to be code either. If you've got a card game file that you'd like to contribute, then submit a pull request and I'll add it.
Features, bug fixes, and improvements are also welcome!
(Business Panda Beach Party)[https://www.kickstarter.com/projects/jackdire/business-panda-beach-party/description]: One player at a time takes the stage, and is given randomly-assigned characters and attributes to act out. But here's the catch: THE PLAYER ON THE STAGE CAN ONLY USE ONE WORD THROUGHOUT THEIR ENTIRE TURN.
The default word used is "bamboo", or the game can be played with players using a word chosen by the opposing team. Use the player's ex's name. Use a word that disgusts them. Use "anthropomorphic". You get it.
Teammates then select the cards they believe are being acted out, and are awarded points based on correct guesses, with penalties for incorrect guesses
.tex
files to LaTeX automatically.pdf
files to source
control