Open dzosz opened 1 year ago
@Beherith Could you move this over to https://github.com/beyond-all-reason ? My strong guess is, that game is changing the master volume (of whole engine) instead of using a game specific volume. Chobby uses different volume sliders for ring-volume, menu-volume etc., which don't change by ingame volume changes.
Meanwhile i had a short look into beyond-all-reason sound_volume widget. Yes, i'm pretty sure it's changing the master volume, while i see that there is a volume in bar settings called "general". Maybe general is already meant to do this job ?
So i guess this request could result in a more or less big refactoring of how volumes are handled in repo:beyond-all-reason.
Brainstormed example::
Example:
@lhog Noticed Behe is on vacation, could you move this topic to beyond-all-reason ?
There's no way to restore the sound from chobby if game was muted during the game. The usual scenario: