BYAR mutator for Chobby
Download using one of the links above and start the application.
Start the application once and launch the lobby. This will download the engine and other dependencies.
Open the install directory (there's a button for that in the launcher), and create a games
directory, then clone this repository inside the games
directory:
NOTE: The games
directory is data/games
under windows, and just games
under Linux.
git clone https://github.com/beyond-all-reason/BYAR-Chobby.git BYAR-Chobby.sdd
This should result in the following directory being present: /path/to/install/dir/data/games/BYAR-Chobby.sdd/
under . (Beyond-All-Reason\data\games\BYAR-Chobby.sdd\LuaMenu\configs\gameConfig
should be a correct path)
Dev Lobby
config from the launcher's top right dropdown menu which will run the lobby version on your PC. You can now develop and test any BYAR specific lobby functionality.To enable debugmode, make an empty devmode.txt
in the already used game install directory (/data/
), and then the Settings/Developer
tab will appear in the lobby. All debug messages are visible in th Debug chat panel.
Make sure you've first finished setting up the lobby development environment (previous section)
Open the install directory, and inside the games
directory clone the BAR game repository:
git clone https://github.com/beyond-all-reason/Beyond-All-Reason.git BAR.sdd
Start Chobby with Dev Lobby
config, open the Settings/Developer
tab and in the Singleplayer
option choose Beyond All Reason Dev
. The application title should change to Beyond All Reason Dev
.
Choose Skirmish as you normally would - this will put you in a match against one Null AI by default - and start it. This should start Beyond All Reason with your local development version. You should see Beyond All Reason $VERSION
in your window title.
Note: Windows executables are signed, this procedure can be done only by one of the developers that have code signing cerificate.
Modify a file in the dist_cfg
folder (https://github.com/beyond-all-reason/BYAR-Chobby/tree/master/dist_cfg) on the master
branch to trigger a launcher build. It should start a new action here: https://github.com/beyond-all-reason/BYAR-Chobby/actions
Wait until the build completely finishes (the action should be green and have a check), otherwise you might create an incomplete release.
Make a pre-release by finding the latest Draft here https://github.com/beyond-all-reason/BYAR-Chobby/releases, open it:
Edit draft
Publish Release
Use build/sign_release.py
to sign the new launcher binary, e.g.
python ./build/sign_release.py --signtool 'C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\signtool.exe' v1.1832.0
Edit release:
latest.yml
file with the singed version and new generated latest.yml
Send new download links to .exe and .AppImage to BAR discord #website so download links on website can be updated.
Note that pr-downloader is fetched from https://github.com/beyond-all-reason/spring-launcher