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bfops
/
playform
Voxel sandbox project in Rust
http://playformdev.blogspot.ca/
MIT License
212
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Sun controls
#147
bfops
closed
8 years ago
1
Noclip mode
#146
bfops
opened
9 years ago
0
Occlusion culling
#145
bfops
opened
9 years ago
0
Add a moon
#144
bfops
opened
9 years ago
0
Client should have voxels
#143
bfops
closed
8 years ago
2
Migrate .travis.yml away from legacy infrastructure
#142
bfops
opened
9 years ago
1
Input is broken on OSX
#141
bfops
closed
9 years ago
2
Remove deprecated things
#140
bfops
closed
8 years ago
0
Setting features and allowing deprecation because of thread::scoped
#139
aleyan
closed
9 years ago
1
Improve vertex placement
#138
bfops
opened
9 years ago
1
Voxel removal by brush
#137
bfops
closed
9 years ago
5
Add a window icon
#136
bfops
opened
9 years ago
0
Represent small things from far away
#135
bfops
opened
9 years ago
0
More robust normals
#134
bfops
closed
9 years ago
7
Vertex indices
#133
bfops
closed
8 years ago
2
Better surroundings loading
#132
bfops
closed
8 years ago
5
Fix degenerate voxels
#131
bfops
closed
9 years ago
1
Voxel removal - regenerate neighbors
#130
bfops
closed
9 years ago
3
Could not compile `serialize`
#129
damevanessaoa
closed
9 years ago
1
Voxel LOD simplification
#128
bfops
opened
9 years ago
2
SVO should store multiple LODs
#127
bfops
closed
9 years ago
3
Server should remember what blocks clients have loaded
#126
bfops
opened
9 years ago
0
Lazy voxels
#125
bfops
closed
9 years ago
2
Click to add terrain
#124
bfops
closed
9 years ago
3
Non-shader textures
#123
bfops
opened
9 years ago
2
Voxel trees
#122
bfops
opened
9 years ago
1
Voxel edges should store material types
#121
bfops
closed
9 years ago
4
SVO collision with Aabb<f32>s
#120
bfops
opened
9 years ago
0
Client startup race condition
#119
bfops
closed
9 years ago
1
Zero-volume Aabb3s don't collide in the octree.
#118
bfops
opened
9 years ago
0
Volumetric terrain
#117
bfops
closed
9 years ago
3
Terrain texturing samples incorrectly
#116
bfops
closed
9 years ago
1
Fix scaling
#115
bfops
closed
9 years ago
0
LAN multiplayer
#114
bfops
opened
9 years ago
10
Noises!
#113
bfops
closed
8 years ago
1
Faster LOD switching
#112
bfops
closed
9 years ago
2
Trees need polish
#111
bfops
closed
9 years ago
1
More Rusty shaders
#110
bfops
closed
9 years ago
1
Dynamic load distance
#109
bfops
closed
9 years ago
2
More interesting trees
#108
bfops
closed
9 years ago
1
Unbearably slow at high render distances
#107
bfops
closed
9 years ago
3
Reduce [dependencies.ncollide] to just the crates we use
#106
bfops
closed
9 years ago
5
Add terrain loading tests
#105
bfops
closed
8 years ago
1
Move terrain generation to a new thread
#104
bfops
closed
9 years ago
1
Fix mesh seams
#103
bfops
opened
9 years ago
7
Prioritize loading blocks in the view frustum
#102
bfops
closed
9 years ago
1
Prioritize LOD decreases over increases
#101
bfops
closed
9 years ago
1
Blocks loaded by multiple SurroundingsLoaders might have wrong LOD
#100
bfops
closed
9 years ago
1
Stop capturing the cursor when the window does not have focus
#99
elijahandrews
closed
9 years ago
1
Use real time deltas as block loading costs
#98
bfops
closed
9 years ago
1
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