Closed vlodamir closed 3 months ago
Yea the wave of these problems is coming in. This is happening on many runs driven on maps since the Summer campaign. It needs an internal update of some sort.
:/ Bummer. I noticed you have to update the code quite often because of the TM updates. Good luck fixing it!
The issue has been fixed on day 1, but there's still an ongoing transition from GBX.NET 1 to GBX.NET 2 and Gbx Web Tools is the most difficult.
I decided to push a small internal update to the library which should fix the problem, but I need to chain the updates all the way through. Should be fixed towards the end of the working week.
The fixes have been pushed to both executable and web!
Works flawlessly, thank you! Jsi frajer :D
Hi, I'm trying to run your program to extract checkpoint times but I get this error when trying to run the script:
Initializing the console... Using the tool: Clip Checkpoint Retrieving possible config options... Scanning all the command line arguments...
Detected input files:
Using existing ConsoleOptions.yml...
Additional arguments: (none) Loading config Default.yml... Config Default.yml saved in standard format.
Parsing Arynya~_pavouk911(00'40''91)_JE_TAAAM_cropped.Replay.Gbx...
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> GBX.NET.Exceptions.ChunkVersionNotSupportedException: Chunk version 10 is not supported. at GBX.NET.Engines.Game.CGameCtnMediaBlockCameraCustom.Key.ReadWriteVersion6AndAbove(GameBoxReaderWriter, Int32) at GBX.NET.Engines.Game.CGameCtnMediaBlockCameraCustom.Key.ReadWrite(GameBoxReaderWriter, Int32) at GBX.NET.GameBoxReaderWriter.<>cDisplayClass182_0b__186_0(GameBoxReader )
at GBX.NET.GameBoxReader.ReadEnumerable[T](Int32, Func 186
1.<ListKey>b__0(GameBoxReaderWriter , T) at GBX.NET.GameBoxReaderWriter.List[T](IList
1 , Action2) at GBX.NET.GameBoxReaderWriter.List[T](IList
1& , Action2) at GBX.NET.GameBoxReaderWriter.ListKey[T](IList
1& , Int32) at GBX.NET.Engines.Game.CGameCtnMediaBlockCameraCustom.Chunk030A2006.ReadWrite(CGameCtnMediaBlockCameraCustom, GameBoxReaderWriter) at GBX.NET.Chunk1.GBX.NET.IReadableWritableChunk.ReadWrite(Node, GameBoxReaderWriter) at GBX.NET.Node.ReadUnskippableChunk(Node, GameBoxReader, UInt32) at GBX.NET.Node.IterateChunks(Node, GameBoxReader, IProgress
1 , Nullable1&, Boolean ) at GBX.NET.Node.ReadChunkData(GameBoxReader, IProgress
1 , Boolean) at GBX.NET.Node.Parse(Node, GameBoxReader, IProgress1 , Boolean ) at GBX.NET.Node.Parse(GameBoxReader, Nullable
1, IProgress1 , Boolean ) at GBX.NET.GameBoxReader.ReadNodeRef(File& ) at GBX.NET.GameBoxReader.ReadNodeRef[T]() at GBX.NET.GameBoxReaderWriter.<>c__186
1.2)+MoveNext() at GBX.NET.Extensions.EnumerableExtensions.ToList[T](IEnumerable
1, Int32) at GBX.NET.GameBoxReader.ReadList[T](Int32, Func2) at GBX.NET.GameBoxReader.ReadList[T](Func
2) at GBX.NET.GameBoxReaderWriter.List[T](IList1 , Func
2, Action2) at GBX.NET.GameBoxReaderWriter.ListNode[T](IList
1 ) at GBX.NET.GameBoxReaderWriter.ListNodeT at GBX.NET.Engines.Game.CGameCtnMediaTrack.Chunk03078001.ReadWrite(CGameCtnMediaTrack, GameBoxReaderWriter) at GBX.NET.Chunk1.GBX.NET.IReadableWritableChunk.ReadWrite(Node, GameBoxReaderWriter) at GBX.NET.Node.ReadUnskippableChunk(Node, GameBoxReader, UInt32) at GBX.NET.Node.IterateChunks(Node, GameBoxReader, IProgress
1 , Nullable1&, Boolean ) at GBX.NET.Node.ReadChunkData(GameBoxReader, IProgress
1 , Boolean) at GBX.NET.Node.Parse(Node, GameBoxReader, IProgress1 , Boolean ) at GBX.NET.Node.Parse(GameBoxReader, Nullable
1, IProgress`1 , Boolean ) at GBX.NET.GameBoxReader.ReadNodeRef(File& ) at GBX.NET.GameBoxReader.ReadNodeRef[T]() at GBX.NET.GameBoxReaderWriter.<>c1.<ListNode>b__186_0(GameBoxReader ) at GBX.NET.GameBoxReader.ReadEnumerable[T](Int32, Func
2)+MoveNext() at GBX.NET.Extensions.EnumerableExtensions.ToList[T](IEnumerable1, Int32) at GBX.NET.GameBoxReader.ReadList[T](Int32, Func
2) at GBX.NET.GameBoxReader.ReadListT at GBX.NET.GameBoxReaderWriter.List[T](IList1 , Func
2, Action2) at GBX.NET.GameBoxReaderWriter.ListNode[T](IList
1 ) at GBX.NET.GameBoxReaderWriter.ListNodeT at GBX.NET.Engines.Game.CGameCtnMediaClip.Chunk0307900D.ReadWrite(CGameCtnMediaClip, GameBoxReaderWriter) at GBX.NET.Chunk1.GBX.NET.IReadableWritableChunk.ReadWrite(Node, GameBoxReaderWriter) at GBX.NET.Node.ReadUnskippableChunk(Node, GameBoxReader, UInt32) at GBX.NET.Node.IterateChunks(Node, GameBoxReader, IProgress
1 , Nullable1&, Boolean ) at GBX.NET.Node.ReadChunkData(GameBoxReader, IProgress
1 , Boolean) at GBX.NET.Node.Parse(Node, GameBoxReader, IProgress1 , Boolean ) at GBX.NET.Node.Parse(GameBoxReader, Nullable
1, IProgress1 , Boolean ) at GBX.NET.GameBoxReader.ReadNodeRef(File& ) at GBX.NET.GameBoxReader.ReadNodeRef[T]() at GBX.NET.GameBoxReaderWriter.NodeRef[T](T ) at GBX.NET.GameBoxReaderWriter.NodeRef[T](T& , Boolean ) at GBX.NET.Engines.Game.CGameCtnChallenge.Chunk03043049.ReadWrite(CGameCtnChallenge, GameBoxReaderWriter) at GBX.NET.Chunk
1.GBX.NET.IReadableWritableChunk.ReadWrite(Node, GameBoxReaderWriter) at GBX.NET.Node.ReadUnskippableChunk(Node, GameBoxReader, UInt32) at GBX.NET.Node.IterateChunks(Node, GameBoxReader, IProgress1 , Nullable
1&, Boolean ) at GBX.NET.Node.ReadChunkData(GameBoxReader, IProgress1 , Boolean) at GBX.NET.Node.Parse(Node, GameBoxReader, IProgress
1 , Boolean ) at GBX.NET.GameBoxBody.ReadMainNode(Node, GameBoxReader, IProgress1 ) at GBX.NET.GameBoxBody.ReadMainNode(Node, Stream, IProgress
1 , ILogger , GbxState) at GBX.NET.GameBoxBody.ReadMainNode(Node, Byte[], IProgress1 , ILogger , GbxState) at GBX.NET.GameBoxBody.ReadMainNode(Node, Byte[], Int32, IProgress
1 , ILogger , GbxState) at GBX.NET.GameBoxBody.ReadCompressed(Node, GameBoxReader, IProgress1 ) at GBX.NET.GameBoxBody.Read(Node, GameBoxHeader, GameBoxReader, IProgress
1 , Boolean) at GBX.NET.GameBox.Parse(Stream, IProgress1 , Boolean , ILogger ) at GBX.NET.GameBox.Parse[T](Stream, IProgress
1 , Boolean , ILogger ) at GBX.NET.GameBox.ParseNode[T](Stream, IProgress1 , Boolean , ILogger ) at GBX.NET.Engines.Game.CGameCtnReplayRecord.get_Challenge() at ClipCheckpoint.ClipCheckpointTool..ctor(CGameCtnReplayRecord replay) in D:\a\clip-checkpoint\clip-checkpoint\ClipCheckpoint\ClipCheckpointTool.cs:line 30 at System.RuntimeMethodHandle.InvokeMethod(Object, Void**, Signature, Boolean) at System.Reflection.ConstructorInvoker.Invoke(Object, IntPtr*, BindingFlags) --- End of inner exception stack trace --- at System.Reflection.ConstructorInvoker.Invoke(Object, IntPtr*, BindingFlags) at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags, Binder, Object[], CultureInfo) at System.Reflection.ConstructorInfo.Invoke(Object[] ) at GbxToolAPI.CLI.ToolConstructorPicker.CreateInstances[T](Dictionary
2 inputByType, Boolean singleOutput)+MoveNext() at GbxToolAPI.CLI.ToolConsole1.RunCanThrowAsync(String[] args) at GbxToolAPI.CLI.ToolConsole
1.RunAsync(String[] args) Press any key to continue...