Hosted on Gbx Web Tools, lives on Gbx Tool API, internally powered by GBX.NET.
Clip Checkpoint is a tool that can extract checkpoint times from replays and create a MediaTracker visualization as .Clip.Gbx which can be then imported next to the replay.
Currently the tool can read checkpoints from these files:
Legacy: true
)Legacy: true
)Legacy: true
)Configuration can be managed on the website in the Config component or inside the Config
folder.
You can now have multiple configs and change between them.
For 100% offline control, you can use the CLI version of Clip Checkpoint. Drag and drop your desired replays onto the ClipCheckpointCLI(.exe).
To use the Clip Checkpoint delta feature, drag and drop files onto DeltaMode.bat
or DeltaMode.sh
. Selection order of the files matter.
Config
folder without the extension.Location where the game exe is (you will be asked for it if ConsoleOptions.yml does not exist):
The tool notifies you about new versions after launching it. You can press U to directly open the web page where you can download the new version. For security reasons, auto-updater is not planned atm.
You can update assets with execution of UpdateAssets.bat
or UpdateAssets.sh
. In case of Clip Checkpoint, this includes checkpoint sounds.
-nopause
-singleoutput
-config [ConfigName]
-o [OutputDir]
or -output [OutputDir]
-updateassets
- Included in UpdateAssets.bat/sh-c:[AnySettingName] [value]
- Force setting through the command line, currently works only for string values.