bigbang1112-cz / clip-checkpoint

A tool to convert checkpoint data available inside a replay or ghost into its Clip.Gbx visualization overlay.
https://gbx.bigbang1112.cz/tool/clip-checkpoint
GNU Affero General Public License v3.0
8 stars 2 forks source link
csharp gbx-web-tool gbxnet

Clip Checkpoint (online)

GitHub release (latest by date including pre-releases) GitHub all releases

Hosted on Gbx Web Tools, lives on Gbx Tool API, internally powered by GBX.NET.

Clip Checkpoint is a tool that can extract checkpoint times from replays and create a MediaTracker visualization as .Clip.Gbx which can be then imported next to the replay.

Web UI currently does not support the delta feature

Currently the tool can read checkpoints from these files:

Where can I import the outputted Clip.Gbx?

Settings

Configuration can be managed on the website in the Config component or inside the Config folder.

You can now have multiple configs and change between them.

CLI build

For 100% offline control, you can use the CLI version of Clip Checkpoint. Drag and drop your desired replays onto the ClipCheckpointCLI(.exe).

Delta mode

To use the Clip Checkpoint delta feature, drag and drop files onto DeltaMode.bat or DeltaMode.sh. Selection order of the files matter.

ConsoleOptions.yml

Location where the game exe is (you will be asked for it if ConsoleOptions.yml does not exist):

Update notifications

The tool notifies you about new versions after launching it. You can press U to directly open the web page where you can download the new version. For security reasons, auto-updater is not planned atm.

Update assets

You can update assets with execution of UpdateAssets.bat or UpdateAssets.sh. In case of Clip Checkpoint, this includes checkpoint sounds.

Specific command line arguments