bignsyd / gqe

Automatically exported from code.google.com/p/gqe
MIT License
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Being able to deactive the strict logfile output. #2

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
The log file helps in many ways to identify problems and is essential for 
debugging and maybe also resolve crashes of self written games on PCs of users.
But the hard printout of all the errors is IMHO not necessary, so it would be 
great to implment first of all a code-based switch and afterwards a 
command-line switch, meaning that the user can call the game with a specific 
parameter to turn the log output on or of.

Original issue reported on code.google.com by youtube@my-gate.net on 14 Feb 2011 at 12:43

GoogleCodeExporter commented 8 years ago
I have accepted this issue and will be working on a new Logging feature that 
will have the ability to be compiled away or enabled at run-time (programmer 
discretion) this coming summer.  There are at least 2 other issues that will be 
resolved with this fix.

Original comment by RyanLind...@gmail.com on 1 Apr 2011 at 6:22

GoogleCodeExporter commented 8 years ago

Original comment by RyanLind...@gmail.com on 14 Apr 2011 at 4:05

GoogleCodeExporter commented 8 years ago
I am working on the new logging system this week, hope to have something very 
soon.

Original comment by RyanLind...@gmail.com on 24 May 2011 at 4:27

GoogleCodeExporter commented 8 years ago
I have added a completely new logging system using MACROS that should enable 
users to remove logging from the GatorQue Engine code if desired.  Please give 
this a try and let me know if there is anything wrong with the implementation 
and what you think about the new logging facilities.

Original comment by RyanLind...@gmail.com on 12 Jun 2011 at 2:46