bignsyd / gqe

Automatically exported from code.google.com/p/gqe
MIT License
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                   GatorQue Engines (GQE)

Mission

To create, as a community, the easiest and most extendable game engines that will run on all major platforms and provide the corner stone for game creation for all game genres through open-component based APIs and file formats.

License

For license information, please see license.txt.

Contact

For reporting bugs, feature requests, see the GoogleCode project listed below or contact the author. For donations, contact the author.

Author(s)

Ryan Lindeman (GatorQue) ryanlindeman@gmail.com

Source

Get a local copy of the gqe repository with this command: hg clone https://gqe.googlecode.com/hg/ gqe

Browse online: http://code.google.com/p/gqe/source/browse/

WWW

http://code.google.com/p/gqe/ http://www.sfml-dev.org/wiki/en/tutoriels/gqe_en http://www.sfml-dev.org/wiki/en/sources/gqe_en

Translations

I could use a french translator for the tutorial wiki on SFML's website: http://www.sfml-dev.org/wiki/en/tutoriels/gqe_en

Building

Windows (MSVC command line) mkdir build cd build cmake -G "NMake Makefiles" .. nmake Windows (CodeBlocks/Mingw32) mkdir build cd build cmake -G "MinGW Makefiles" .. mingw32-make Linux/MacOS mkdir build cd build cmake -G "Unix Makefiles" .. make

The libraries will be created in /lib The examples will be created in /examples The documentation will be created in /doc

Packaging

To be added

Who uses GQE (send me your links, I'll add your project here...)

Thanks

Laurent Gomila for SFML
fixus971 for linux compiler fixes
eXpl0it3r for recommendations