bigsnake09 / Vertex-Lightmapper-2

The second version of Vertex Lightmapper, the public release of the lightmapping tool developed for BallisticNG.
MIT License
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About

Tested on Unity 2020.3.5. Should work on older and newer versions supporting .NET 4.6.

Vertex Lightmapper is a Unity Tool which allows lighting information to be baked into the vertex colors of meshes. A major goal of this tool is for it to feel as natively integrated into Unity as possible.

This is the tool that was developed and has been continiously evolved for use in BallisticNG, minus the baking for the games TRM mesh format. A seperate folder for shaders and a simple API to control global shader uniforms is included.

Vertex Lightmapper Features

Shader Features

Examples

Check out the City Day, City Night and Terrain scenes for some examples!

How to Use

Note: Turn off MSAA if you're planning to use the included shaders!

Check the Wiki page