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bitbrain
/
beehave
🐝 behavior tree AI for Godot Engine
https://bitbra.in/beehave
MIT License
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116
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:bug: expose blackboard properties correctly
#294
bitbrain
closed
8 months ago
0
Blackboard property export not working correctly
#293
bitbrain
closed
8 months ago
0
Re-implement performance metrics in C++
#292
bitbrain
opened
8 months ago
1
Build target for iOS
#291
bitbrain
opened
8 months ago
1
Build target for Android
#290
bitbrain
opened
8 months ago
1
Re-implement debugger in C++
#289
bitbrain
opened
8 months ago
1
Re-implement all nodes in C++
#288
bitbrain
opened
8 months ago
1
🚧 [WIP] reimplement all nodes in C++
#287
bitbrain
opened
8 months ago
2
:bug: do not rely on autoloads to avoid startup errors
#284
bitbrain
closed
8 months ago
0
Improve blackboard docs
#283
bitbrain
closed
8 months ago
0
Can't create beehave tree
#282
Shadowblitz16
closed
8 months ago
1
Some useful nodes
#281
Shadowblitz16
opened
8 months ago
3
Improve documentation on using blackboards
#279
mrjshzk
closed
8 months ago
3
change @export var actor_node_path to @export var actor: Node
#277
hantaogo
closed
8 months ago
2
Delay and Cooldown Decorators
#276
RedstoneParadox
closed
8 months ago
4
Blackboard as resources
#275
QbieShay
opened
8 months ago
2
drawing?
#274
Shadowblitz16
closed
8 months ago
1
Tick rate inbetween 0 and 1
#272
Shadowblitz16
closed
8 months ago
2
Update CI to Godot 4.2.1
#271
bitbrain
closed
8 months ago
0
Addon errors on first load
#270
Shadowblitz16
closed
8 months ago
13
Beehave not working in Godot 4.2 mono
#268
Shadowblitz16
closed
8 months ago
3
Add "Custom" option to Process Thread
#267
peterpants2
opened
9 months ago
1
Debug panel broken
#266
sml0240
closed
9 months ago
2
BlackboardSetAction does not work in Godot 4.2
#265
SavoVuksan
opened
9 months ago
3
Add better documentation to explain the purpose of interrupts
#264
SavoVuksan
opened
9 months ago
3
:bug: ensure blackboard is always available
#262
bitbrain
closed
9 months ago
0
increase weight range
#260
bitbrain
closed
9 months ago
0
Update to Godot 4.2
#259
bitbrain
closed
9 months ago
0
Implement a customizable tick rate to improve perf (closes #255).
#258
lucasrafael98
closed
9 months ago
3
Buttons are added to Graph Hbox, not outside it
#257
bits-by-brandon
closed
9 months ago
4
Debugger control issues in 4.2
#256
bits-by-brandon
closed
9 months ago
0
[Proposal] Variable rate tick()
#255
lucasrafael98
closed
9 months ago
2
Fix editor warnings and clean up unit tests
#254
bitbrain
closed
9 months ago
0
Show node preset panel in main view
#253
bitbrain
opened
9 months ago
0
:bookmark: update Godot minor versions
#252
bitbrain
closed
9 months ago
0
Add process thread to tree
#251
bitbrain
closed
9 months ago
0
:bug: fix limiter node behaviour
#250
bitbrain
closed
9 months ago
1
🐛 fix interrupt of sequence star/random + improve docs
#249
bitbrain
closed
9 months ago
1
Documentation for the behaviour of composite nodes is misleading
#248
rxlecky
closed
9 months ago
8
Limiter and TimeLimiter exhibit inconsistent behaviour
#247
rxlecky
closed
9 months ago
0
Weighting test occasionally fails
#245
bitbrain
closed
9 months ago
0
address plugin load issues
#244
bitbrain
closed
9 months ago
0
Use relative paths when loading autoloads instead of global
#241
Stronkkey
closed
10 months ago
1
Add Until Fail Decorator
#240
meticoeus
closed
7 months ago
0
Add Moving Script Templates to Installation
#239
mechPenSketch
closed
10 months ago
0
Broken/brittle resource paths in plugin.gd script
#237
abstadash
closed
10 months ago
0
Move Class Descriptions Below Class Names
#236
mechPenSketch
closed
10 months ago
0
repeater decorator + tests
#235
lostptr
closed
10 months ago
0
add debugger test
#234
bitbrain
closed
10 months ago
0
Debugger bubbles not animated in Godot 4.1
#233
bitbrain
closed
2 months ago
3
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