exprotobuf works by building module/struct definitions from a Google Protocol Buffer schema. This allows you to work with protocol buffers natively in Elixir, with easy decoding/encoding for transport across the wire.
TODO:
The 1.0 release removed the feature of handling import "...";
statements.
Please see the imports upgrade guide for details if you were using this feature.
Add exprotobuf as a dependency to your project:
defp deps do
[{:exprotobuf, "~> x.x.x"}]
end
Then run mix deps.get
to fetch.
Add exprotobuf to applications list:
def application do
[applications: [:exprotobuf]]
end
Usage of exprotobuf boils down to a single use
statement within one or
more modules in your project.
Let's start with the most basic of usages:
defmodule Messages do
use Protobuf, """
message Msg {
message SubMsg {
required uint32 value = 1;
}
enum Version {
V1 = 1;
V2 = 2;
}
required Version version = 2;
optional SubMsg sub = 1;
}
"""
end
iex> msg = Messages.Msg.new(version: :'V2')
%Messages.Msg{version: :V2, sub: nil}
iex> encoded = Messages.Msg.encode(msg)
<<16, 2>>
iex> Messages.Msg.decode(encoded)
%Messages.Msg{version: :V2, sub: nil}
The above code takes the provided protobuf schema as a string, and
generates modules/structs for the types it defines. In this case, there
would be a Msg module, containing a SubMsg and Version module. The
properties defined for those values are keys in the struct belonging to
each. Enums do not generate structs, but a specialized module with two
functions: atom(x)
and value(x)
. These will get either the name of
the enum value, or it's associated value.
Values defined in the schema using the oneof
construct are represented with tuples:
defmodule Messages do
use Protobuf, """
message Msg {
oneof choice {
string first = 1;
int32 second = 2;
}
}
"""
end
iex> msg = Messages.Msg.new(choice: {:second, 42})
%Messages.Msg{choice: {:second, 42}}
iex> encoded = Messages.Msg.encode(msg)
<<16, 42>>
defmodule Messages do
use Protobuf, from: Path.expand("../proto/messages.proto", __DIR__)
end
This is equivalent to the above, if you assume that messages.proto
contains the same schema as in the string of the first example.
defmodule Protobufs do
use Protobuf, from: Path.wildcard(Path.expand("../definitions/**/*.proto", __DIR__))
end
iex> Protobufs.Msg.new(v: :V1)
%Protobufs.Msg{v: :V1}
iex> %Protobufs.OtherMessage{middle_name: "Danger"}
%Protobufs.OtherMessage{middle_name: "Danger"}
This will load all the various definitions in your .proto
files and
allow them to share definitions like enums or messages between them.
In some cases your library of protobuf definitions might already contain some
namespaces that you would like to keep.
In this case you will probably want to pass the use_package_names: true
option.
Let's say you had a file called protobufs/example.proto
that contained:
package world;
message Example {
enum Continent {
ANTARCTICA = 0;
EUROPE = 1;
}
optional Continent continent = 1;
optional uint32 id = 2;
}
You could load that file (and everything else in the protobufs directory) by doing:
defmodule Definitions do
use Protobuf, from: Path.wildcard("protobufs/*.proto"), use_package_names: true
end
iex> Definitions.World.Example.new(continent: :EUROPE)
%Definitions.World.Example{continent: :EUROPE}
You might also want to define all of these modules in the top-level namespace. You
can do this by passing an explicit namespace: :"Elixir"
option.
defmodule Definitions do
use Protobuf, from: Path.wildcard("protobufs/*.proto"),
use_package_names: true,
namespace: :"Elixir"
end
iex> World.Example.new(continent: :EUROPE)
%World.Example{continent: :EUROPE}
Now you can use just the package names and message names that your team is already familiar with.
This is useful when you only have a single type, or if you want to pull the module definition into the current module instead of generating a new one.
defmodule Msg do
use Protobuf, from: Path.expand("../proto/messages.proto", __DIR__), inject: true
def update(msg, key, value), do: Map.put(msg, key, value)
end
iex> %Msg{}
%Msg{v: :V1}
iex> Msg.update(%Msg{}, :v, :V2)
%Msg{v: :V2}
As you can see, Msg is no longer created as a nested module, but is
injected right at the top level. I find this approach to be a lot
cleaner than use_in
, but may not work in all use cases.
When you have a large schema, but perhaps only care about a small subset
of those types, you can use :only
:
defmodule Messages do
use Protobuf, from: Path.expand("../proto/messages.proto", __DIR__),
only: [:TypeA, :TypeB]
end
Assuming that the provided .proto file contains multiple type definitions, the above code would extract only TypeA and TypeB as nested modules. Keep in mind your dependencies, if you select a child type which depends on a parent, or another top-level type, exprotobuf may fail, or your code may fail at runtime.
You may only combine :only
with :inject
when :only
is a single
type, or a list containing a single type. This is due to the restriction
of one struct per module. Theoretically you should be able to pass :only
with multiple types, as long all but one of the types is an enum, since
enums are just generated as modules, this does not currently work
though.
use_in
If you need to add behavior to one of the generated modules, use_in
will help you. The tricky part is that the struct for the module you
use_in
will not be defined yet, so you can't rely on it in your
functions. You can still work with the structs via the normal Maps API,
but you lose compile-time guarantees. I would recommend favoring
:inject
over this when possible, as it's a much cleaner solution.
defmodule Messages do
use Protobuf, "
message Msg {
enum Version {
V1 = 1;
V2 = 1;
}
required Version v = 1;
}
"
defmodule MsgHelpers do
defmacro __using__(_opts) do
quote do
def convert_to_record(msg) do
msg
|> Map.to_list
|> Enum.reduce([], fn {_key, value}, acc -> [value | acc] end)
|> Enum.reverse
|> list_to_tuple
end
end
end
end
use_in "Msg", MsgHelpers
end
iex> Messages.Msg.new |> Messages.Msg.convert_to_record
{Messages.Msg, :V1}
exprotobuf is a fork of the azukiaapp/elixir-protobuf project, both of which are released under Apache 2 License.
Check LICENSE files for more information.